Commit 72e6f396 by Ben Clayton

Rename SpirvShader_dbg.cpp -> SpirvShaderEnumNames.cpp

The `dbg` / `Debug` suffix is going to be used to implement parts of the new Vulkan shader debugger. Bug: b/145351270 Change-Id: Ifdd45692aa285ba7875b052857c2ea601f995da2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38819Tested-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
parent cc8ee009
...@@ -38,10 +38,10 @@ swiftshader_source_set("Pipeline") { ...@@ -38,10 +38,10 @@ swiftshader_source_set("Pipeline") {
"SamplerCore.cpp", "SamplerCore.cpp",
"SetupRoutine.cpp", "SetupRoutine.cpp",
"ShaderCore.cpp", "ShaderCore.cpp",
"SpirvShader_dbg.cpp",
"SpirvShader.cpp", "SpirvShader.cpp",
"SpirvShaderArithmetic.cpp", "SpirvShaderArithmetic.cpp",
"SpirvShaderControlFlow.cpp", "SpirvShaderControlFlow.cpp",
"SpirvShaderEnumNames.cpp",
"SpirvShaderGLSLstd450.cpp", "SpirvShaderGLSLstd450.cpp",
"SpirvShaderGroup.cpp", "SpirvShaderGroup.cpp",
"SpirvShaderImage.cpp", "SpirvShaderImage.cpp",
......
...@@ -167,13 +167,13 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" ...@@ -167,13 +167,13 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release"
<ClCompile Include="..\Pipeline\SpirvShader.cpp" /> <ClCompile Include="..\Pipeline\SpirvShader.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderArithmetic.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderArithmetic.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderEnumNames.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderImage.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderImage.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp" />
<ClCompile Include="..\Pipeline\VertexProgram.cpp" /> <ClCompile Include="..\Pipeline\VertexProgram.cpp" />
<ClCompile Include="..\Pipeline\VertexRoutine.cpp" /> <ClCompile Include="..\Pipeline\VertexRoutine.cpp" />
<ClCompile Include="..\System\Configurator.cpp" /> <ClCompile Include="..\System\Configurator.cpp" />
......
...@@ -252,6 +252,9 @@ ...@@ -252,6 +252,9 @@
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderEnumNames.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
...@@ -270,9 +273,6 @@ ...@@ -270,9 +273,6 @@
<ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\WSI\VkSwapchainKHR.cpp"> <ClCompile Include="..\WSI\VkSwapchainKHR.cpp">
<Filter>Source Files\WSI</Filter> <Filter>Source Files\WSI</Filter>
</ClCompile> </ClCompile>
......
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