Output intermediate build files to project independent directories.
This prevents clashes between intermediates. Also update the D3D8
project to not depend on debug macro implementations in the
SwiftShader layer.
Bug b/29024574
Change-Id: I206b750bf752e3b47867f35379a82f32549a7843
Reviewed-on: https://swiftshader-review.googlesource.com/c/21348Reviewed-by:
Alexis Hétu <sugoi@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
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src/D3D8/Debug.cpp
0 → 100644
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