Fix rendering to a destroyed gralloc buffer.
Wait for draw calls that use the Android native image to finish before
dereferencing the buffer and potentially destroying it.
Bug 20885669
Change-Id: I1c8f56e5065ad4c77d7b950feec4505c2e109a47
Reviewed-on: https://swiftshader-review.googlesource.com/3074Reviewed-by:
Greg Hartman <ghartman@google.com>
Tested-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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