Commit a0453d55 by Ben Clayton

Bulk clang format

Two changes landed that failed style checks Bug: None - just reformatting. Change-Id: Id021ad6c4c87f0499428af6fb65ffbd83fd65116 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/41090 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 349b1a3c
...@@ -160,7 +160,7 @@ Ice::Variable *Call(Ice::Cfg *function, Ice::CfgNode *basicBlock, Return(fptr)(C ...@@ -160,7 +160,7 @@ Ice::Variable *Call(Ice::Cfg *function, Ice::CfgNode *basicBlock, Return(fptr)(C
ret = function->makeVariable(retTy); ret = function->makeVariable(retTy);
} }
std::array<Ice::Variable *, sizeof...(args)> iceArgs {{ std::forward<RArgs>(args)... }}; std::array<Ice::Variable *, sizeof...(args)> iceArgs{ { std::forward<RArgs>(args)... } };
auto call = Ice::InstCall::create(function, iceArgs.size(), ret, getConstantPointer(function->getContext(), reinterpret_cast<void const *>(fptr)), false); auto call = Ice::InstCall::create(function, iceArgs.size(), ret, getConstantPointer(function->getContext(), reinterpret_cast<void const *>(fptr)), false);
for(auto arg : iceArgs) for(auto arg : iceArgs)
......
...@@ -158,7 +158,7 @@ void PhysicalDevice::getFeatures(VkPhysicalDeviceShaderDrawParameterFeatures *fe ...@@ -158,7 +158,7 @@ void PhysicalDevice::getFeatures(VkPhysicalDeviceShaderDrawParameterFeatures *fe
features->shaderDrawParameters = VK_FALSE; features->shaderDrawParameters = VK_FALSE;
} }
void PhysicalDevice::getFeatures(VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR* features) const void PhysicalDevice::getFeatures(VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR *features) const
{ {
features->separateDepthStencilLayouts = VK_TRUE; features->separateDepthStencilLayouts = VK_TRUE;
} }
......
...@@ -43,7 +43,7 @@ public: ...@@ -43,7 +43,7 @@ public:
void getFeatures(VkPhysicalDeviceProtectedMemoryFeatures *features) const; void getFeatures(VkPhysicalDeviceProtectedMemoryFeatures *features) const;
void getFeatures(VkPhysicalDeviceShaderDrawParameterFeatures *features) const; void getFeatures(VkPhysicalDeviceShaderDrawParameterFeatures *features) const;
void getFeatures(VkPhysicalDeviceLineRasterizationFeaturesEXT *features) const; void getFeatures(VkPhysicalDeviceLineRasterizationFeaturesEXT *features) const;
void getFeatures(VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR* features) const; void getFeatures(VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR *features) const;
void getFeatures(VkPhysicalDeviceProvokingVertexFeaturesEXT *features) const; void getFeatures(VkPhysicalDeviceProvokingVertexFeaturesEXT *features) const;
bool hasFeatures(const VkPhysicalDeviceFeatures &requestedFeatures) const; bool hasFeatures(const VkPhysicalDeviceFeatures &requestedFeatures) const;
......
...@@ -716,7 +716,7 @@ VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(VkPhysicalDevice physicalDevice, c ...@@ -716,7 +716,7 @@ VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(VkPhysicalDevice physicalDevice, c
break; break;
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR: case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR:
{ {
const VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR* shaderDrawParametersFeatures = reinterpret_cast<const VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR*>(extensionCreateInfo); const VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR *shaderDrawParametersFeatures = reinterpret_cast<const VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR *>(extensionCreateInfo);
// Separate depth and stencil layouts is already supported // Separate depth and stencil layouts is already supported
(void)(shaderDrawParametersFeatures->separateDepthStencilLayouts); (void)(shaderDrawParametersFeatures->separateDepthStencilLayouts);
...@@ -2757,7 +2757,7 @@ VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2(VkPhysicalDevice physica ...@@ -2757,7 +2757,7 @@ VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2(VkPhysicalDevice physica
break; break;
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR: case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR:
{ {
auto features = reinterpret_cast<VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR*>(extensionFeatures); auto features = reinterpret_cast<VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR *>(extensionFeatures);
vk::Cast(physicalDevice)->getFeatures(features); vk::Cast(physicalDevice)->getFeatures(features);
} }
break; break;
......
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