Commit abb57857 by Ben Clayton

tests: Add a unit test for a simple memcpy compute shader

Bug: b/126871859 Change-Id: I0b3db6c033419a2ad54453d470960330d4f337cc Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/25909 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent f2be26a1
......@@ -2353,6 +2353,7 @@ endif()
if(BUILD_TESTS AND BUILD_VULKAN)
set(UNITTESTS_LIST
${CMAKE_CURRENT_SOURCE_DIR}/tests/VulkanUnitTests/Device.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/VulkanUnitTests/Driver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/VulkanUnitTests/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tests/VulkanUnitTests/unittests.cpp
......@@ -2363,6 +2364,7 @@ if(BUILD_TESTS AND BUILD_VULKAN)
${CMAKE_CURRENT_SOURCE_DIR}/third_party/googletest/googletest/include/
${CMAKE_CURRENT_SOURCE_DIR}/third_party/googletest/googlemock/include/
${CMAKE_CURRENT_SOURCE_DIR}/third_party/googletest/googletest/
${CMAKE_CURRENT_SOURCE_DIR}/third_party/SPIRV-Tools/include
${CMAKE_CURRENT_SOURCE_DIR}/include/
)
......@@ -2373,5 +2375,5 @@ if(BUILD_TESTS AND BUILD_VULKAN)
COMPILE_DEFINITIONS "STANDALONE"
)
target_link_libraries(vk-unittests ${OS_LIBS})
target_link_libraries(vk-unittests ${OS_LIBS} SPIRV-Tools)
endif()
// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Device.hpp"
#include "Driver.hpp"
Device::Device()
: driver(nullptr),
device(nullptr),
physicalDevice(nullptr),
queueFamilyIndex(0) {}
Device::Device(
Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex)
: driver(driver),
device(device),
physicalDevice(physicalDevice),
queueFamilyIndex(queueFamilyIndex) {}
bool Device::IsValid() const { return device != nullptr; }
VkResult Device::CreateComputeDevice(
Driver const *driver, VkInstance instance, Device *out)
{
VkResult result;
// Gather all physical devices
std::vector<VkPhysicalDevice> physicalDevices;
result = GetPhysicalDevices(driver, instance, physicalDevices);
if (result != VK_SUCCESS)
{
return result;
}
// Inspect each physical device's queue families for compute support.
for (auto physicalDevice : physicalDevices)
{
int queueFamilyIndex = GetComputeQueueFamilyIndex(driver, physicalDevice);
if (queueFamilyIndex < 0)
{
continue;
}
const float queuePrioritory = 1.0f;
const VkDeviceQueueCreateInfo deviceQueueCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)queueFamilyIndex, // queueFamilyIndex
1, // queueCount
&queuePrioritory, // pQueuePriorities
};
const VkDeviceCreateInfo deviceCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // queueCreateInfoCount
&deviceQueueCreateInfo, // pQueueCreateInfos
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
nullptr, // pEnabledFeatures
};
VkDevice device;
result = driver->vkCreateDevice(physicalDevice, &deviceCreateInfo, 0, &device);
if (result != VK_SUCCESS)
{
return result;
}
*out = Device(driver, device, physicalDevice, static_cast<uint32_t>(queueFamilyIndex));
return VK_SUCCESS;
}
return VK_SUCCESS;
}
int Device::GetComputeQueueFamilyIndex(
Driver const *driver, VkPhysicalDevice device)
{
auto properties = GetPhysicalDeviceQueueFamilyProperties(driver, device);
for (uint32_t i = 0; i < properties.size(); i++)
{
if ((properties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) != 0)
{
return static_cast<int>(i);
}
}
return -1;
}
std::vector<VkQueueFamilyProperties>
Device::GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device)
{
std::vector<VkQueueFamilyProperties> out;
uint32_t count = 0;
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, nullptr);
out.resize(count);
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, out.data());
return out;
}
VkResult Device::GetPhysicalDevices(
const Driver* driver, VkInstance instance,
std::vector<VkPhysicalDevice>& out)
{
uint32_t count = 0;
VkResult result = driver->vkEnumeratePhysicalDevices(instance, &count, 0);
if (result != VK_SUCCESS)
{
return result;
}
out.resize(count);
return driver->vkEnumeratePhysicalDevices(instance, &count, out.data());
}
VkResult Device::CreateStorageBuffer(
VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer* out) const
{
const VkBufferCreateInfo info = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
size, // size
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, // usage
VK_SHARING_MODE_EXCLUSIVE, // sharingMode
0, // queueFamilyIndexCount
nullptr, // pQueueFamilyIndices
};
VkBuffer buffer;
VkResult result = driver->vkCreateBuffer(device, &info, 0, &buffer);
if (result != VK_SUCCESS)
{
return result;
}
result = driver->vkBindBufferMemory(device, buffer, memory, offset);
if (result != VK_SUCCESS)
{
return result;
}
*out = buffer;
return VK_SUCCESS;
}
VkResult Device::CreateShaderModule(
const std::vector<uint32_t>& spirv, VkShaderModule* out) const
{
VkShaderModuleCreateInfo info = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
spirv.size() * 4, // codeSize
spirv.data(), // pCode
};
return driver->vkCreateShaderModule(device, &info, 0, out);
}
VkResult Device::CreateDescriptorSetLayout(
const std::vector<VkDescriptorSetLayoutBinding>& bindings,
VkDescriptorSetLayout* out) const
{
VkDescriptorSetLayoutCreateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)bindings.size(), // bindingCount
bindings.data(), // pBindings
};
return driver->vkCreateDescriptorSetLayout(device, &info, 0, out);
}
VkResult Device::CreatePipelineLayout(
VkDescriptorSetLayout layout, VkPipelineLayout* out) const
{
VkPipelineLayoutCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // setLayoutCount
&layout, // pSetLayouts
0, // pushConstantRangeCount
nullptr, // pPushConstantRanges
};
return driver->vkCreatePipelineLayout(device, &info, 0, out);
}
VkResult Device::CreateComputePipeline(
VkShaderModule module, VkPipelineLayout pipelineLayout,
VkPipeline* out) const
{
VkComputePipelineCreateInfo info = {
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
{
// stage
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
VK_SHADER_STAGE_COMPUTE_BIT, // stage
module, // module
"main", // pName
nullptr, // pSpecializationInfo
},
pipelineLayout, // layout
0, // basePipelineHandle
0, // basePipelineIndex
};
return driver->vkCreateComputePipelines(device, 0, 1, &info, 0, out);
}
VkResult Device::CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
VkDescriptorPool* out) const
{
VkDescriptorPoolSize size = {
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // type
descriptorCount, // descriptorCount
};
VkDescriptorPoolCreateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // maxSets
1, // poolSizeCount
&size, // pPoolSizes
};
return driver->vkCreateDescriptorPool(device, &info, 0, out);
}
VkResult Device::AllocateDescriptorSet(
VkDescriptorPool pool, VkDescriptorSetLayout layout,
VkDescriptorSet* out) const
{
VkDescriptorSetAllocateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // descriptorPool
1, // descriptorSetCount
&layout, // pSetLayouts
};
return driver->vkAllocateDescriptorSets(device, &info, out);
}
void Device::UpdateStorageBufferDescriptorSets(
VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo>& bufferInfos) const
{
std::vector<VkWriteDescriptorSet> writes;
writes.reserve(bufferInfos.size());
for (uint32_t i = 0; i < bufferInfos.size(); i++)
{
writes.push_back(VkWriteDescriptorSet{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptorSet, // dstSet
i, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
nullptr, // pImageInfo
&bufferInfos[i], // pBufferInfo
nullptr, // pTexelBufferView
});
}
driver->vkUpdateDescriptorSets(device, writes.size(), writes.data(), 0, nullptr);
}
VkResult Device::AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const
{
VkPhysicalDeviceMemoryProperties properties;
driver->vkGetPhysicalDeviceMemoryProperties(physicalDevice, &properties);
for(uint32_t type = 0; type < properties.memoryTypeCount; type++)
{
if ((flags & properties.memoryTypes[type].propertyFlags) == 0)
{
continue; // Type mismatch
}
if (size > properties.memoryHeaps[properties.memoryTypes[type].heapIndex].size)
{
continue; // Too small.
}
const VkMemoryAllocateInfo info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
nullptr, // pNext
size, // allocationSize
type, // memoryTypeIndex
};
return driver->vkAllocateMemory(device, &info, 0, out);
}
return VK_ERROR_OUT_OF_DEVICE_MEMORY; // TODO: Change to something not made up?
}
VkResult Device::MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const
{
return driver->vkMapMemory(device, memory, offset, size, flags, ppData);
}
void Device::UnmapMemory(VkDeviceMemory memory) const
{
driver->vkUnmapMemory(device, memory);
}
VkResult Device::CreateCommandPool(VkCommandPool* out) const
{
VkCommandPoolCreateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
queueFamilyIndex, // queueFamilyIndex
};
return driver->vkCreateCommandPool(device, &info, 0, out);
}
VkResult Device::AllocateCommandBuffer(
VkCommandPool pool, VkCommandBuffer* out) const
{
VkCommandBufferAllocateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1, // commandBufferCount
};
return driver->vkAllocateCommandBuffers(device, &info, out);
}
VkResult Device::BeginCommandBuffer(
VkCommandBufferUsageFlagBits usage, VkCommandBuffer commandBuffer) const
{
VkCommandBufferBeginInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // sType
nullptr, // pNext
usage, // flags
nullptr, // pInheritanceInfo
};
return driver->vkBeginCommandBuffer(commandBuffer, &info);
}
VkResult Device::QueueSubmitAndWait(VkCommandBuffer commandBuffer) const
{
VkQueue queue;
driver->vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue);
VkSubmitInfo info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // sType
nullptr, // pNext
0, // waitSemaphoreCount
nullptr, // pWaitSemaphores
nullptr, // pWaitDstStageMask
1, // commandBufferCount
&commandBuffer, // pCommandBuffers
0, // signalSemaphoreCount
nullptr, // pSignalSemaphores
};
VkResult result = driver->vkQueueSubmit(queue, 1, &info, 0);
if (result != VK_SUCCESS)
{
return result;
}
return driver->vkQueueWaitIdle(queue);
}
// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <vulkan/vulkan_core.h>
#include <vector>
class Driver;
// Device provides a wrapper around a VkDevice with a number of helper functions
// for common test operations.
class Device
{
public:
Device();
// CreateComputeDevice enumerates the physical devices, looking for a device
// that supports compute.
// If a compatible physical device is found, then a device is created and
// assigned to out.
// If a compatible physical device is not found, VK_SUCCESS will still be
// returned (as there was no Vulkan error), but calling Device::IsValid()
// on this device will return false.
static VkResult CreateComputeDevice(
Driver const *driver, VkInstance instance, Device *out);
// IsValid returns true if the Device is initialized and can be used.
bool IsValid() const;
// CreateBuffer creates a new buffer with the
// VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and
// VK_SHARING_MODE_EXCLUSIVE sharing mode.
VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer *out) const;
// CreateShaderModule creates a new shader module with the given SPIR-V
// code.
VkResult CreateShaderModule(const std::vector<uint32_t> &spirv,
VkShaderModule *out) const;
// CreateDescriptorSetLayout creates a new descriptor set layout with the
// given bindings.
VkResult CreateDescriptorSetLayout(
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const;
// CreatePipelineLayout creates a new single set descriptor set layout.
VkResult CreatePipelineLayout(VkDescriptorSetLayout layout,
VkPipelineLayout *out) const;
// CreateComputePipeline creates a new compute pipeline with the entry point
// "main".
VkResult CreateComputePipeline(VkShaderModule module,
VkPipelineLayout pipelineLayout,
VkPipeline *out) const;
// CreateStorageBufferDescriptorPool creates a new descriptor pool that can
// hold descriptorCount storage buffers.
VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
VkDescriptorPool *out) const;
// AllocateDescriptorSet allocates a single descriptor set with the given
// layout from pool.
VkResult AllocateDescriptorSet(VkDescriptorPool pool,
VkDescriptorSetLayout layout,
VkDescriptorSet *out) const;
// UpdateStorageBufferDescriptorSets updates the storage buffers in
// descriptorSet with the given list of VkDescriptorBufferInfos.
void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
// AllocateMemory allocates size bytes from a memory heap that has all the
// given flag bits set.
// If memory could not be allocated from any heap then
// VK_ERROR_OUT_OF_DEVICE_MEMORY is returned.
VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const;
// MapMemory wraps vkMapMemory, supplying the first VkDevice parameter.
VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
// UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter.
void UnmapMemory(VkDeviceMemory memory) const;
// CreateCommandPool creates a new command pool.
VkResult CreateCommandPool(VkCommandPool* out) const;
// AllocateCommandBuffer creates a new command buffer with a primary level.
VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer* out) const;
// BeginCommandBuffer begins writing to commandBuffer.
VkResult BeginCommandBuffer(VkCommandBufferUsageFlagBits usage, VkCommandBuffer commandBuffer) const;
// QueueSubmitAndWait submits the given command buffer and waits for it to
// complete.
VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const;
private:
Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
static VkResult GetPhysicalDevices(
Driver const *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out);
static int GetComputeQueueFamilyIndex(
Driver const *driver, VkPhysicalDevice device);
static std::vector<VkQueueFamilyProperties>
GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device);
Driver const *driver;
VkDevice device;
VkPhysicalDevice physicalDevice;
uint32_t queueFamilyIndex;
};
......@@ -98,6 +98,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\third_party\googletest\googletest\src\gtest-all.cc" />
<ClCompile Include="Device.cpp" />
<ClCompile Include="Driver.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="unittests.cpp" />
......@@ -108,6 +109,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Device.hpp" />
<ClInclude Include="Driver.hpp" />
<ClInclude Include="VkGlobalFuncs.hpp" />
<ClInclude Include="VkInstanceFuncs.hpp" />
......
......@@ -16,10 +16,14 @@
// the dEQP test suite. Also used as a smoke test.
#include "Driver.hpp"
#include "Device.hpp"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "spirv-tools/libspirv.hpp"
#include <sstream>
#include <cstring>
class SwiftShaderVulkanTest : public testing::Test
......@@ -92,3 +96,280 @@ TEST_F(SwiftShaderVulkanTest, Version)
EXPECT_EQ(strncmp(physicalDeviceProperties.deviceName, "SwiftShader Device", VK_MAX_PHYSICAL_DEVICE_NAME_SIZE), 0);
}
std::vector<uint32_t> compileSpirv(const char* assembly)
{
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_0);
core.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t& p, const char* m) {
FAIL() << p.line << ":" << p.column << ": " << m;
});
std::vector<uint32_t> spirv;
EXPECT_TRUE(core.Assemble(assembly, &spirv));
EXPECT_TRUE(core.Validate(spirv));
// Warn if the disassembly does not match the source assembly.
// We do this as debugging tests in the debugger is often made much harder
// if the SSA names (%X) in the debugger do not match the source.
std::string disassembled;
core.Disassemble(spirv, &disassembled, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER);
if (disassembled != assembly)
{
printf("-- WARNING: Disassembly does not match assembly: ---\n\n");
auto splitLines = [](const std::string& str) -> std::vector<std::string>
{
std::stringstream ss(str);
std::vector<std::string> out;
std::string line;
while (std::getline(ss, line, '\n')) { out.push_back(line); }
return out;
};
auto srcLines = splitLines(std::string(assembly));
auto disLines = splitLines(disassembled);
for (size_t line = 0; line < srcLines.size() && line < disLines.size(); line++)
{
auto srcLine = (line < srcLines.size()) ? srcLines[line] : "<missing>";
auto disLine = (line < disLines.size()) ? disLines[line] : "<missing>";
if (srcLine != disLine)
{
printf("%zu: '%s' != '%s'\n", line, srcLine.c_str(), disLine.c_str());
}
}
printf("\n\n---\n");
}
return spirv;
}
#define VK_ASSERT(x) ASSERT_EQ(x, VK_SUCCESS)
struct ComputeParams
{
int localSizeX;
int localSizeY;
int localSizeZ;
};
class SwiftShaderVulkanComputeTest : public testing::TestWithParam<ComputeParams> {};
INSTANTIATE_TEST_CASE_P(ComputeParams, SwiftShaderVulkanComputeTest, testing::Values(
ComputeParams{1, 1, 1},
ComputeParams{2, 1, 1},
ComputeParams{4, 1, 1},
ComputeParams{8, 1, 1},
ComputeParams{16, 1, 1},
ComputeParams{32, 1, 1}
));
TEST_P(SwiftShaderVulkanComputeTest, Memcpy)
{
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
auto params = GetParam();
std::stringstream src;
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
"OpEntryPoint GLCompute %1 \"main\" %2\n"
"OpExecutionMode %1 LocalSize " <<
params.localSizeX << " " <<
params.localSizeY << " " <<
params.localSizeZ << "\n" <<
"OpDecorate %3 ArrayStride 4\n"
"OpMemberDecorate %4 0 Offset 0\n"
"OpDecorate %4 BufferBlock\n"
"OpDecorate %5 DescriptorSet 0\n"
"OpDecorate %5 Binding 1\n"
"OpDecorate %2 BuiltIn GlobalInvocationId\n"
"OpDecorate %6 ArrayStride 4\n"
"OpMemberDecorate %7 0 Offset 0\n"
"OpDecorate %7 BufferBlock\n"
"OpDecorate %8 DescriptorSet 0\n"
"OpDecorate %8 Binding 0\n"
"%9 = OpTypeVoid\n"
"%10 = OpTypeFunction %9\n"
"%11 = OpTypeInt 32 1\n"
"%3 = OpTypeRuntimeArray %11\n"
"%4 = OpTypeStruct %3\n"
"%12 = OpTypePointer Uniform %4\n"
"%5 = OpVariable %12 Uniform\n"
"%13 = OpConstant %11 0\n"
"%14 = OpTypeInt 32 0\n"
"%15 = OpTypeVector %14 3\n"
"%16 = OpTypePointer Input %15\n"
"%2 = OpVariable %16 Input\n"
"%17 = OpConstant %14 0\n"
"%18 = OpTypePointer Input %14\n"
"%6 = OpTypeRuntimeArray %11\n"
"%7 = OpTypeStruct %6\n"
"%19 = OpTypePointer Uniform %7\n"
"%8 = OpVariable %19 Uniform\n"
"%20 = OpTypePointer Uniform %11\n"
"%21 = OpConstant %11 1\n"
"%1 = OpFunction %9 None %10\n"
"%22 = OpLabel\n"
"%23 = OpAccessChain %18 %2 %17\n"
"%24 = OpLoad %14 %23\n"
"%25 = OpAccessChain %20 %8 %13 %24\n"
"%26 = OpLoad %11 %25\n"
"%27 = OpAccessChain %20 %5 %13 %24\n"
"OpStore %27 %26\n"
"OpReturn\n"
"OpFunctionEnd\n";
auto code = compileSpirv(src.str().c_str());
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
VK_ASSERT(driver.vkCreateInstance(&createInfo, nullptr, &instance));
ASSERT_TRUE(driver.resolve(instance));
Device device;
VK_ASSERT(Device::CreateComputeDevice(&driver, instance, &device));
ASSERT_TRUE(device.IsValid());
constexpr int NUM_ELEMENTS = 256;
struct Buffers
{
uint32_t magic0;
uint32_t in[NUM_ELEMENTS];
uint32_t magic1;
uint32_t out[NUM_ELEMENTS];
uint32_t magic2;
};
constexpr uint32_t magic0 = 0x01234567;
constexpr uint32_t magic1 = 0x89abcdef;
constexpr uint32_t magic2 = 0xfedcba99;
VkDeviceMemory memory;
VK_ASSERT(device.AllocateMemory(sizeof(Buffers),
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&memory));
Buffers* buffers;
VK_ASSERT(device.MapMemory(memory, 0, sizeof(Buffers), 0, (void**)&buffers));
memset(buffers, 0, sizeof(Buffers));
buffers->magic0 = magic0;
buffers->magic1 = magic1;
buffers->magic2 = magic2;
for(int i = 0; i < NUM_ELEMENTS; i++)
{
buffers->in[i] = (uint32_t)i;
}
device.UnmapMemory(memory);
buffers = nullptr;
VkBuffer bufferIn;
VK_ASSERT(device.CreateStorageBuffer(memory, sizeof(Buffers::in), offsetof(Buffers, in), &bufferIn));
VkBuffer bufferOut;
VK_ASSERT(device.CreateStorageBuffer(memory, sizeof(Buffers::out), offsetof(Buffers, out), &bufferOut));
VkShaderModule shaderModule;
VK_ASSERT(device.CreateShaderModule(code, &shaderModule));
std::vector<VkDescriptorSetLayoutBinding> descriptorSetLayoutBindings =
{
{
0, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
},
{
1, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
}
};
VkDescriptorSetLayout descriptorSetLayout;
VK_ASSERT(device.CreateDescriptorSetLayout(descriptorSetLayoutBindings, &descriptorSetLayout));
VkPipelineLayout pipelineLayout;
VK_ASSERT(device.CreatePipelineLayout(descriptorSetLayout, &pipelineLayout));
VkPipeline pipeline;
VK_ASSERT(device.CreateComputePipeline(shaderModule, pipelineLayout, &pipeline));
VkDescriptorPool descriptorPool;
VK_ASSERT(device.CreateStorageBufferDescriptorPool(2, &descriptorPool));
VkDescriptorSet descriptorSet;
VK_ASSERT(device.AllocateDescriptorSet(descriptorPool, descriptorSetLayout, &descriptorSet));
std::vector<VkDescriptorBufferInfo> descriptorBufferInfos =
{
{
bufferIn, // buffer
0, // offset
VK_WHOLE_SIZE, // range
},
{
bufferOut, // buffer
0, // offset
VK_WHOLE_SIZE, // range
}
};
device.UpdateStorageBufferDescriptorSets(descriptorSet, descriptorBufferInfos);
VkCommandPool commandPool;
VK_ASSERT(device.CreateCommandPool(&commandPool));
VkCommandBuffer commandBuffer;
VK_ASSERT(device.AllocateCommandBuffer(commandPool, &commandBuffer));
VK_ASSERT(device.BeginCommandBuffer(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, commandBuffer));
driver.vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
driver.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descriptorSet,
0, nullptr);
driver.vkCmdDispatch(commandBuffer, NUM_ELEMENTS / params.localSizeX, 1, 1);
VK_ASSERT(driver.vkEndCommandBuffer(commandBuffer));
VK_ASSERT(device.QueueSubmitAndWait(commandBuffer));
VK_ASSERT(device.MapMemory(memory, 0, sizeof(Buffers), 0, (void**)&buffers));
for (int i = 0; i < NUM_ELEMENTS; ++i)
{
EXPECT_EQ(buffers->in[i], buffers->out[i]) << "Unexpected output at " << i;
}
// Check for writes outside of bounds.
EXPECT_EQ(buffers->magic0, magic0);
EXPECT_EQ(buffers->magic1, magic1);
EXPECT_EQ(buffers->magic2, magic2);
device.UnmapMemory(memory);
buffers = nullptr;
}
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