Commit afb1867d by Ben Clayton

SpirvShaderDebugger: Replace 'builtins' / 'root' with a global scope

The 'builtins' scope was rather specific to the initial SPIR-V SSA debugging functionality, and doesn't really fit with the rich debug model. Just replace it with a more sensible globals scope. Fixes issues where these globals were only visible in the initial stack frame. Bug: b/148401179 Change-Id: Id229e891edb8ece3694d989b48d3399d5d489d47 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45356Tested-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com>
parent 1e51262b
......@@ -204,8 +204,8 @@ const TO *cast(const FROM *obj)
struct Scope : public Object
{
// Root represents the root stack frame scope.
static const Scope Root;
// Global represents the global scope.
static const Scope Global;
using ID = sw::SpirvID<Scope>;
inline Scope(Kind kind)
......@@ -412,7 +412,7 @@ struct Value : ObjectImpl<Value, Object, Object::Kind::Value>
std::vector<uint32_t> indexes;
};
const Scope Scope::Root = CompilationUnit{};
const Scope Scope::Global = CompilationUnit{};
// find<T>() searches the nested scopes, returning for the first scope that is
// castable to type T. If no scope can be found of type T, then nullptr is
......@@ -569,7 +569,6 @@ public:
vk::dbg::VariableContainer *hovers(const debug::Scope *);
vk::dbg::VariableContainer *localsLane(const debug::Scope *, int lane);
vk::dbg::VariableContainer *builtinsLane(int lane);
template<typename K>
vk::dbg::VariableContainer *group(vk::dbg::VariableContainer *vc, K key);
......@@ -595,9 +594,8 @@ public:
const Debugger *debugger;
const std::shared_ptr<vk::dbg::Thread> thread;
std::unordered_map<const debug::Scope *, Scopes> scopes;
Scopes rootScopes; // Scopes for the root stack frame.
std::array<std::shared_ptr<vk::dbg::VariableContainer>, sw::SIMD::Width> builtinsByLane; // Scopes for builtin varibles (shared by all shader frames).
debug::SourceScope *srcScope = nullptr; // Current source scope.
Scopes globals; // Scope for globals.
debug::SourceScope *srcScope = nullptr; // Current source scope.
const size_t initialThreadDepth = 0;
};
......@@ -620,20 +618,14 @@ SpirvShader::Impl::Debugger::State::State(const Debugger *debugger, const char *
{
enter(lock, stackBase);
for(int i = 0; i < sw::SIMD::Width; i++)
{
builtinsByLane[i] = lock.createVariableContainer();
}
thread->update(true, [&](vk::dbg::Frame &frame) {
rootScopes.locals = frame.locals;
rootScopes.hovers = frame.hovers;
globals.locals = frame.locals;
globals.hovers = frame.hovers;
for(int i = 0; i < sw::SIMD::Width; i++)
{
auto locals = lock.createVariableContainer();
locals->extend(builtinsByLane[i]);
frame.locals->variables->put(laneNames[i], locals);
rootScopes.localsByLane[i] = locals;
globals.localsByLane[i] = locals;
}
});
}
......@@ -658,7 +650,7 @@ void SpirvShader::Impl::Debugger::State::exit()
void SpirvShader::Impl::Debugger::State::updateActiveLaneMask(int lane, bool enabled)
{
rootScopes.localsByLane[lane]->put("enabled", vk::dbg::make_constant(enabled));
globals.localsByLane[lane]->put("enabled", vk::dbg::make_constant(enabled));
}
void SpirvShader::Impl::Debugger::State::updateLocation(bool isStep, vk::dbg::File::ID fileID, int line, int column)
......@@ -679,11 +671,6 @@ vk::dbg::VariableContainer *SpirvShader::Impl::Debugger::State::localsLane(const
return getScopes(scope).localsByLane[i].get();
}
vk::dbg::VariableContainer *SpirvShader::Impl::Debugger::State::builtinsLane(int i)
{
return builtinsByLane[i].get();
}
template<typename K>
vk::dbg::VariableContainer *SpirvShader::Impl::Debugger::State::group(vk::dbg::VariableContainer *vc, K key)
{
......@@ -735,9 +722,18 @@ void SpirvShader::Impl::Debugger::State::createScope(const debug::Scope *spirvSc
}
else
{
// Scope has no parent. Ensure the globals are inherited for this stack
// frame.
//
// Note: We're combining globals with locals as DAP doesn't have a
// 'globals' enum value for Scope::presentationHint.
// TODO(bclayton): We should probably keep globals separate from locals
// and combine them at the server interface. That way we can easily
// provide globals if DAP later supports it as a Scope::presentationHint
// type.
for(int i = 0; i < sw::SIMD::Width; i++)
{
s.localsByLane[i]->extend(builtinsByLane[i]);
s.localsByLane[i]->extend(globals.localsByLane[i]);
}
}
......@@ -774,9 +770,9 @@ void SpirvShader::Impl::Debugger::State::setScope(debug::SourceScope *newSrcScop
const SpirvShader::Impl::Debugger::State::Scopes &SpirvShader::Impl::Debugger::State::getScopes(const debug::Scope *scope)
{
if(scope == &debug::Scope::Root)
if(scope == &debug::Scope::Global)
{
return rootScopes;
return globals;
}
auto dbgScopeIt = scopes.find(scope);
......@@ -800,7 +796,7 @@ public:
static Group hovers(Ptr state, const debug::Scope *scope);
static Group locals(Ptr state, const debug::Scope *scope);
static Group localsLane(Ptr state, const debug::Scope *scope, int lane);
static Group builtinsLane(Ptr state, int lane);
static Group globals(Ptr state, int lane);
Group(Ptr state, Ptr group);
......@@ -843,9 +839,9 @@ SpirvShader::Impl::Debugger::Group::localsLane(Ptr state, const debug::Scope *sc
}
SpirvShader::Impl::Debugger::Group
SpirvShader::Impl::Debugger::Group::builtinsLane(Ptr state, int lane)
SpirvShader::Impl::Debugger::Group::globals(Ptr state, int lane)
{
return Group(state, rr::Call(&State::builtinsLane, state, lane));
return localsLane(state, &debug::Scope::Global, lane);
}
SpirvShader::Impl::Debugger::Group::Group(Ptr state, Ptr group)
......@@ -1039,7 +1035,7 @@ void SpirvShader::Impl::Debugger::process(const SpirvShader *shader, const InsnI
var->flags = insn.word(13);
// static member declaration: word(14)
exposeVariable(shader, var->name.c_str(), &debug::Scope::Root, var->type, var->variable, state);
exposeVariable(shader, var->name.c_str(), &debug::Scope::Global, var->type, var->variable, state);
});
break;
case OpenCLDebugInfo100DebugFunction:
......@@ -1554,50 +1550,50 @@ void SpirvShader::dbgBeginEmit(EmitState *state) const
for(int i = 0; i < SIMD::Width; i++)
{
auto builtins = Group::builtinsLane(dbgState, i);
builtins.put<const char *, int>("subgroupSize", routine->invocationsPerSubgroup);
auto globals = Group::globals(dbgState, i);
globals.put<const char *, int>("subgroupSize", routine->invocationsPerSubgroup);
switch(executionModel)
{
case spv::ExecutionModelGLCompute:
builtins.putVec3<const char *, int>("numWorkgroups", routine->numWorkgroups);
builtins.putVec3<const char *, int>("workgroupID", routine->workgroupID);
builtins.putVec3<const char *, int>("workgroupSize", routine->workgroupSize);
builtins.put<const char *, int>("numSubgroups", routine->subgroupsPerWorkgroup);
builtins.put<const char *, int>("subgroupIndex", routine->subgroupIndex);
builtins.put<const char *, int>("globalInvocationId",
rr::Extract(routine->globalInvocationID[0], i),
rr::Extract(routine->globalInvocationID[1], i),
rr::Extract(routine->globalInvocationID[2], i));
builtins.put<const char *, int>("localInvocationId",
rr::Extract(routine->localInvocationID[0], i),
rr::Extract(routine->localInvocationID[1], i),
rr::Extract(routine->localInvocationID[2], i));
builtins.put<const char *, int>("localInvocationIndex", rr::Extract(routine->localInvocationIndex, i));
globals.putVec3<const char *, int>("numWorkgroups", routine->numWorkgroups);
globals.putVec3<const char *, int>("workgroupID", routine->workgroupID);
globals.putVec3<const char *, int>("workgroupSize", routine->workgroupSize);
globals.put<const char *, int>("numSubgroups", routine->subgroupsPerWorkgroup);
globals.put<const char *, int>("subgroupIndex", routine->subgroupIndex);
globals.put<const char *, int>("globalInvocationId",
rr::Extract(routine->globalInvocationID[0], i),
rr::Extract(routine->globalInvocationID[1], i),
rr::Extract(routine->globalInvocationID[2], i));
globals.put<const char *, int>("localInvocationId",
rr::Extract(routine->localInvocationID[0], i),
rr::Extract(routine->localInvocationID[1], i),
rr::Extract(routine->localInvocationID[2], i));
globals.put<const char *, int>("localInvocationIndex", rr::Extract(routine->localInvocationIndex, i));
break;
case spv::ExecutionModelFragment:
builtins.put<const char *, int>("viewIndex", routine->viewID);
builtins.put<const char *, float>("fragCoord",
rr::Extract(routine->fragCoord[0], i),
rr::Extract(routine->fragCoord[1], i),
rr::Extract(routine->fragCoord[2], i),
rr::Extract(routine->fragCoord[3], i));
builtins.put<const char *, float>("pointCoord",
rr::Extract(routine->pointCoord[0], i),
rr::Extract(routine->pointCoord[1], i));
builtins.put<const char *, int>("windowSpacePosition",
rr::Extract(routine->windowSpacePosition[0], i),
rr::Extract(routine->windowSpacePosition[1], i));
builtins.put<const char *, int>("helperInvocation", rr::Extract(routine->helperInvocation, i));
globals.put<const char *, int>("viewIndex", routine->viewID);
globals.put<const char *, float>("fragCoord",
rr::Extract(routine->fragCoord[0], i),
rr::Extract(routine->fragCoord[1], i),
rr::Extract(routine->fragCoord[2], i),
rr::Extract(routine->fragCoord[3], i));
globals.put<const char *, float>("pointCoord",
rr::Extract(routine->pointCoord[0], i),
rr::Extract(routine->pointCoord[1], i));
globals.put<const char *, int>("windowSpacePosition",
rr::Extract(routine->windowSpacePosition[0], i),
rr::Extract(routine->windowSpacePosition[1], i));
globals.put<const char *, int>("helperInvocation", rr::Extract(routine->helperInvocation, i));
break;
case spv::ExecutionModelVertex:
builtins.put<const char *, int>("viewIndex", routine->viewID);
builtins.put<const char *, int>("instanceIndex", routine->instanceID);
builtins.put<const char *, int>("vertexIndex",
rr::Extract(routine->vertexIndex, i));
globals.put<const char *, int>("viewIndex", routine->viewID);
globals.put<const char *, int>("instanceIndex", routine->instanceID);
globals.put<const char *, int>("vertexIndex",
rr::Extract(routine->vertexIndex, i));
break;
default:
......@@ -1694,7 +1690,7 @@ void SpirvShader::dbgExposeIntermediate(Object::ID id, EmitState *state) const
auto dbg = impl.debugger;
if(!dbg) { return; }
dbg->exposeVariable(this, id, &debug::Scope::Root, nullptr, id, state);
dbg->exposeVariable(this, id, &debug::Scope::Global, nullptr, id, state);
}
void SpirvShader::dbgUpdateActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment