Commit ccee6a81 by Nicolas Capens

Prepend entry functions with their export macros.

Change-Id: I81d0021ebce2a2e846988f2cce8a0b78802e58a1 Reviewed-on: https://swiftshader-review.googlesource.com/2961Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent deda34b0
......@@ -90,7 +90,7 @@ static bool validateSurface(egl::Display *display, egl::Surface *surface)
extern "C"
{
EGLint EGLAPIENTRY eglGetError(void)
EGLAPI EGLint EGLAPIENTRY eglGetError(void)
{
TRACE("()");
......@@ -104,14 +104,14 @@ EGLint EGLAPIENTRY eglGetError(void)
return error;
}
EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
{
TRACE("(EGLNativeDisplayType display_id = %p)", display_id);
return egl::Display::getPlatformDisplay(EGL_UNKNOWN, display_id);
}
EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
TRACE("(EGLDisplay dpy = %p, EGLint *major = %p, EGLint *minor = %p)",
dpy, major, minor);
......@@ -134,7 +134,7 @@ EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *mino
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
{
TRACE("(EGLDisplay dpy = %p)", dpy);
......@@ -150,16 +150,16 @@ EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
return success(EGL_TRUE);
}
const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
{
TRACE("(EGLDisplay dpy = %p, EGLint name = %d)", dpy, name);
if(dpy == EGL_NO_DISPLAY && name == EGL_EXTENSIONS)
{
return success("EGL_KHR_platform_gbm "
"EGL_KHR_platform_x11 "
"EGL_EXT_client_extensions "
"EGL_EXT_platform_base");
"EGL_KHR_platform_x11 "
"EGL_EXT_client_extensions "
"EGL_EXT_platform_base");
}
egl::Display *display = static_cast<egl::Display*>(dpy);
......@@ -175,9 +175,9 @@ const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
return success("OpenGL_ES");
case EGL_EXTENSIONS:
return success("EGL_KHR_gl_texture_2D_image "
"EGL_KHR_gl_texture_cubemap_image "
"EGL_KHR_gl_renderbuffer_image "
"EGL_KHR_image_base");
"EGL_KHR_gl_texture_cubemap_image "
"EGL_KHR_gl_renderbuffer_image "
"EGL_KHR_image_base");
case EGL_VENDOR:
return success("TransGaming Inc.");
case EGL_VERSION:
......@@ -187,7 +187,7 @@ const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
return error(EGL_BAD_PARAMETER, (const char*)NULL);
}
EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig *configs = %p, "
"EGLint config_size = %d, EGLint *num_config = %p)",
......@@ -215,7 +215,7 @@ EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
TRACE("(EGLDisplay dpy = %p, const EGLint *attrib_list = %p, "
"EGLConfig *configs = %p, EGLint config_size = %d, EGLint *num_config = %p)",
......@@ -245,7 +245,7 @@ EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig config = %p, EGLint attribute = %d, EGLint *value = %p)",
dpy, config, attribute, value);
......@@ -265,7 +265,7 @@ EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLi
return success(EGL_TRUE);
}
EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig config = %p, EGLNativeWindowType win = %p, "
"const EGLint *attrib_list = %p)", dpy, config, window, attrib_list);
......@@ -285,7 +285,7 @@ EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
return display->createWindowSurface(window, config, attrib_list);
}
EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig config = %p, const EGLint *attrib_list = %p)",
dpy, config, attrib_list);
......@@ -300,7 +300,7 @@ EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
return display->createOffscreenSurface(config, attrib_list);
}
EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig config = %p, EGLNativePixmapType pixmap = %p, "
"const EGLint *attrib_list = %p)", dpy, config, pixmap, attrib_list);
......@@ -317,7 +317,7 @@ EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
return success(EGL_NO_SURFACE);
}
EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p)", dpy, surface);
......@@ -339,7 +339,7 @@ EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p, EGLint attribute = %d, EGLint *value = %p)",
dpy, surface, attribute, value);
......@@ -414,7 +414,7 @@ EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLin
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
{
TRACE("(EGLenum api = 0x%X)", api);
......@@ -434,7 +434,7 @@ EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
return success(EGL_TRUE);
}
EGLenum EGLAPIENTRY eglQueryAPI(void)
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void)
{
TRACE("()");
......@@ -443,7 +443,7 @@ EGLenum EGLAPIENTRY eglQueryAPI(void)
return success(API);
}
EGLBoolean EGLAPIENTRY eglWaitClient(void)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void)
{
TRACE("()");
......@@ -452,7 +452,7 @@ EGLBoolean EGLAPIENTRY eglWaitClient(void)
return success(EGL_FALSE);
}
EGLBoolean EGLAPIENTRY eglReleaseThread(void)
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void)
{
TRACE("()");
......@@ -461,7 +461,7 @@ EGLBoolean EGLAPIENTRY eglReleaseThread(void)
return success(EGL_TRUE);
}
EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = %p, "
"EGLConfig config = %p, const EGLint *attrib_list = %p)",
......@@ -472,7 +472,7 @@ EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum
return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
......@@ -508,7 +508,7 @@ EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLi
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p, EGLint buffer = %d)", dpy, surface, buffer);
......@@ -550,7 +550,7 @@ EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLin
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p, EGLint buffer = %d)", dpy, surface, buffer);
......@@ -587,7 +587,7 @@ EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EG
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
TRACE("(EGLDisplay dpy = %p, EGLint interval = %d)", dpy, interval);
......@@ -610,7 +610,7 @@ EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
return success(EGL_TRUE);
}
EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLConfig config = %p, EGLContext share_context = %p, "
"const EGLint *attrib_list = %p)", dpy, config, share_context, attrib_list);
......@@ -647,7 +647,7 @@ EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLCon
return display->createContext(config, shareContext, clientVersion);
}
EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
TRACE("(EGLDisplay dpy = %p, EGLContext ctx = %p)", dpy, ctx);
......@@ -669,7 +669,7 @@ EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface draw = %p, EGLSurface read = %p, EGLContext ctx = %p)",
dpy, draw, read, ctx);
......@@ -726,7 +726,7 @@ EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurfac
return success(EGL_TRUE);
}
EGLContext EGLAPIENTRY eglGetCurrentContext(void)
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void)
{
TRACE("()");
......@@ -735,7 +735,7 @@ EGLContext EGLAPIENTRY eglGetCurrentContext(void)
return success(context);
}
EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
{
TRACE("(EGLint readdraw = %d)", readdraw);
......@@ -755,7 +755,7 @@ EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
}
}
EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
{
TRACE("()");
......@@ -764,7 +764,7 @@ EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
return success(dpy);
}
EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
TRACE("(EGLDisplay dpy = %p, EGLContext ctx = %p, EGLint attribute = %d, EGLint *value = %p)",
dpy, ctx, attribute, value);
......@@ -782,7 +782,7 @@ EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint at
return success(0);
}
EGLBoolean EGLAPIENTRY eglWaitGL(void)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void)
{
TRACE("()");
......@@ -791,7 +791,7 @@ EGLBoolean EGLAPIENTRY eglWaitGL(void)
return success(EGL_FALSE);
}
EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
{
TRACE("(EGLint engine = %d)", engine);
......@@ -800,7 +800,7 @@ EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
return success(EGL_FALSE);
}
EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p)", dpy, surface);
......@@ -822,7 +822,7 @@ EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
return success(EGL_TRUE);
}
EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
TRACE("(EGLDisplay dpy = %p, EGLSurface surface = %p, EGLNativePixmapType target = %p)", dpy, surface, target);
......@@ -839,7 +839,7 @@ EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNat
return success(EGL_FALSE);
}
EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
{
TRACE("(EGLDisplay dpy = %p, EGLContext ctx = %p, EGLenum target = 0x%X, buffer = %p, const EGLint attrib_list = %p)", dpy, ctx, target, buffer, attrib_list);
......@@ -913,7 +913,7 @@ EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenu
return success((EGLImageKHR)image);
}
EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
{
TRACE("(EGLDisplay dpy = %p, EGLImageKHR image = %p)", dpy, image);
......@@ -935,24 +935,24 @@ EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
return success(EGL_TRUE);
}
EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
{
TRACE("(EGLenum platform = 0x%X, void *native_display = %p, const EGLint *attrib_list = %p)", platform, native_display, attrib_list);
return egl::Display::getPlatformDisplay(platform, (EGLNativeDisplayType)native_display);
}
EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list)
{
return eglCreateWindowSurface(dpy, config, (EGLNativeWindowType)native_window, attrib_list);
}
EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list)
{
return eglCreatePixmapSurface(dpy, config, (EGLNativePixmapType)native_pixmap, attrib_list);
}
__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
{
TRACE("(const char *procname = \"%s\")", procname);
......
{
global:
eglBindAPI;
eglBindTexImage;
eglBindAPI;
eglBindTexImage;
eglChooseConfig;
eglCopyBuffers;
eglCreateContext;
......@@ -175,8 +175,8 @@ global:
glVertexPointer;
glViewport;
# Extensions
glPointSizePointerOES;
# Extensions
glPointSizePointerOES;
glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES;
glIsRenderbufferOES;
......@@ -208,7 +208,7 @@ global:
libGLES_CM_swiftshader;
Register;
Register;
local:
*;
......
......@@ -84,187 +84,187 @@ static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei heigh
extern "C"
{
EGLint EGLAPIENTRY eglGetError(void)
EGLAPI EGLint EGLAPIENTRY eglGetError(void)
{
return libEGL->eglGetError();
}
EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
{
return libEGL->eglGetDisplay(display_id);
}
EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
return libEGL->eglInitialize(dpy, major, minor);
}
EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
{
return libEGL->eglTerminate(dpy);
}
const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
{
return libEGL->eglQueryString(dpy, name);
}
EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
return libEGL->eglGetConfigs(dpy, configs, config_size, num_config);
}
EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
}
EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
return libEGL->eglGetConfigAttrib(dpy, config, attribute, value);
}
EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list)
{
return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list);
}
EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
return libEGL->eglCreatePbufferSurface(dpy, config, attrib_list);
}
EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
{
return libEGL->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
return libEGL->eglDestroySurface(dpy, surface);
}
EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
return libEGL->eglQuerySurface(dpy, surface, attribute, value);
}
EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
{
return libEGL->eglBindAPI(api);
}
EGLenum EGLAPIENTRY eglQueryAPI(void)
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void)
{
return libEGL->eglQueryAPI();
}
EGLBoolean EGLAPIENTRY eglWaitClient(void)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void)
{
return libEGL->eglWaitClient();
}
EGLBoolean EGLAPIENTRY eglReleaseThread(void)
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void)
{
return libEGL->eglReleaseThread();
}
EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
{
return libEGL->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
return libEGL->eglSurfaceAttrib(dpy, surface, attribute, value);
}
EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
return libEGL->eglBindTexImage(dpy, surface, buffer);
}
EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
return libEGL->eglReleaseTexImage(dpy, surface, buffer);
}
EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
return libEGL->eglSwapInterval(dpy, interval);
}
EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
return libEGL->eglCreateContext(dpy, config, share_context, attrib_list);
}
EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
return libEGL->eglDestroyContext(dpy, ctx);
}
EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
return libEGL->eglMakeCurrent(dpy, draw, read, ctx);
}
EGLContext EGLAPIENTRY eglGetCurrentContext(void)
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void)
{
return libEGL->eglGetCurrentContext();
}
EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
{
return libEGL->eglGetCurrentSurface(readdraw);
}
EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
{
return libEGL->eglGetCurrentDisplay();
}
EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
return libEGL->eglQueryContext(dpy, ctx, attribute, value);
}
EGLBoolean EGLAPIENTRY eglWaitGL(void)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void)
{
return libEGL->eglWaitGL();
}
EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
{
return libEGL->eglWaitNative(engine);
}
EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
return libEGL->eglSwapBuffers(dpy, surface);
}
EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
return libEGL->eglCopyBuffers(dpy, surface, target);
}
EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
{
return libEGL->eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list);
}
EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
{
return libEGL->eglDestroyImageKHR(dpy, image);
}
__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
{
return libEGL->eglGetProcAddress(procname);
}
void GL_APIENTRY glActiveTexture(GLenum texture)
GL_API void GL_APIENTRY glActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
......@@ -281,17 +281,17 @@ void GL_APIENTRY glActiveTexture(GLenum texture)
}
}
void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)
GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
......@@ -313,7 +313,7 @@ void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
}
}
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
......@@ -330,7 +330,7 @@ void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
}
}
void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)
GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)
{
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
......@@ -347,7 +347,7 @@ void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)
}
}
void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
......@@ -373,7 +373,7 @@ void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
}
}
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
{
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
......@@ -402,14 +402,14 @@ void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
}
}
void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
void GL_APIENTRY glBlendEquationOES(GLenum mode)
GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode)
{
glBlendEquationSeparateOES(mode, mode);
}
void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
{
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
......@@ -445,14 +445,14 @@ void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
}
}
void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
glBlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor);
}
void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
......@@ -535,7 +535,7 @@ void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum src
}
}
void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
......@@ -583,7 +583,7 @@ void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data
}
}
void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
offset = static_cast<GLint>(offset);
......@@ -633,7 +633,7 @@ void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size
}
}
GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)
GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -654,7 +654,7 @@ GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)
return 0;
}
void GL_APIENTRY glClear(GLbitfield mask)
GL_API void GL_APIENTRY glClear(GLbitfield mask)
{
TRACE("(GLbitfield mask = %X)", mask);
......@@ -671,7 +671,7 @@ void GL_APIENTRY glClear(GLbitfield mask)
}
}
void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
......@@ -684,12 +684,12 @@ void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLcla
}
}
void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth)
{
TRACE("(GLclampf depth = %f)", depth);
......@@ -701,12 +701,12 @@ void GL_APIENTRY glClearDepthf(GLclampf depth)
}
}
void GL_APIENTRY glClearDepthx(GLclampx depth)
GL_API void GL_APIENTRY glClearDepthx(GLclampx depth)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glClearStencil(GLint s)
GL_API void GL_APIENTRY glClearStencil(GLint s)
{
TRACE("(GLint s = %d)", s);
......@@ -718,7 +718,7 @@ void GL_APIENTRY glClearStencil(GLint s)
}
}
void GL_APIENTRY glClientActiveTexture(GLenum texture)
GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
......@@ -739,17 +739,17 @@ void GL_APIENTRY glClientActiveTexture(GLenum texture)
}
}
void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation)
GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha);
......@@ -761,17 +761,17 @@ void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alp
}
}
void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
red, green, blue, alpha);
......@@ -784,7 +784,7 @@ void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLb
}
}
void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
GL_API void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
......@@ -826,15 +826,15 @@ void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GL
}
}
void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
glVertexAttribPointer(sw::Color0, size, type, false, stride, pointer);
}
void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
......@@ -912,8 +912,8 @@ void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum inter
}
}
void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
......@@ -983,7 +983,7 @@ void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xof
}
}
void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
......@@ -1007,7 +1007,7 @@ void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalfor
{
case GL_TEXTURE_2D:
if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
......@@ -1098,7 +1098,7 @@ void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalfor
}
}
void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
......@@ -1220,7 +1220,7 @@ void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
}
}
void GL_APIENTRY glCullFace(GLenum mode)
GL_API void GL_APIENTRY glCullFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
......@@ -1243,7 +1243,7 @@ void GL_APIENTRY glCullFace(GLenum mode)
}
}
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
......@@ -1263,7 +1263,7 @@ void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
}
}
void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
......@@ -1286,7 +1286,7 @@ void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
}
}
void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
......@@ -1306,7 +1306,7 @@ void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers
}
}
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
{
TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
......@@ -1329,7 +1329,7 @@ void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
}
}
void GL_APIENTRY glDepthFunc(GLenum func)
GL_API void GL_APIENTRY glDepthFunc(GLenum func)
{
TRACE("(GLenum func = 0x%X)", func);
......@@ -1356,7 +1356,7 @@ void GL_APIENTRY glDepthFunc(GLenum func)
}
}
void GL_APIENTRY glDepthMask(GLboolean flag)
GL_API void GL_APIENTRY glDepthMask(GLboolean flag)
{
TRACE("(GLboolean flag = %d)", flag);
......@@ -1368,12 +1368,12 @@ void GL_APIENTRY glDepthMask(GLboolean flag)
}
}
void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
{
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
......@@ -1385,7 +1385,7 @@ void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
}
}
void GL_APIENTRY glDisable(GLenum cap)
GL_API void GL_APIENTRY glDisable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -1434,7 +1434,7 @@ void GL_APIENTRY glDisable(GLenum cap)
}
}
void GL_APIENTRY glDisableClientState(GLenum array)
GL_API void GL_APIENTRY glDisableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
......@@ -1455,7 +1455,7 @@ void GL_APIENTRY glDisableClientState(GLenum array)
}
}
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
......@@ -1472,7 +1472,7 @@ void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
}
}
void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
mode, count, type, indices);
......@@ -1500,7 +1500,7 @@ void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const G
}
}
void GL_APIENTRY glEnable(GLenum cap)
GL_API void GL_APIENTRY glEnable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -1549,7 +1549,7 @@ void GL_APIENTRY glEnable(GLenum cap)
}
}
void GL_APIENTRY glEnableClientState(GLenum array)
GL_API void GL_APIENTRY glEnableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
......@@ -1570,7 +1570,7 @@ void GL_APIENTRY glEnableClientState(GLenum array)
}
}
void GL_APIENTRY glFinish(void)
GL_API void GL_APIENTRY glFinish(void)
{
TRACE("()");
......@@ -1582,7 +1582,7 @@ void GL_APIENTRY glFinish(void)
}
}
void GL_APIENTRY glFlush(void)
GL_API void GL_APIENTRY glFlush(void)
{
TRACE("()");
......@@ -1594,7 +1594,7 @@ void GL_APIENTRY glFlush(void)
}
}
void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
......@@ -1633,7 +1633,7 @@ void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment,
}
}
void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
......@@ -1710,7 +1710,7 @@ void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLe
}
}
void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
{
TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param);
......@@ -1756,7 +1756,7 @@ void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
}
}
void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
{
TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname);
......@@ -1806,17 +1806,17 @@ void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
}
}
void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glFrontFace(GLenum mode)
GL_API void GL_APIENTRY glFrontFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
......@@ -1838,7 +1838,7 @@ void GL_APIENTRY glFrontFace(GLenum mode)
}
}
void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
TRACE("(GLfloat left = %f, GLfloat right = %f, GLfloat bottom = %f, GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar);
......@@ -1850,12 +1850,12 @@ void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat
}
}
void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGenerateMipmapOES(GLenum target)
GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -1883,7 +1883,7 @@ void GL_APIENTRY glGenerateMipmapOES(GLenum target)
}
}
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
{
TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
......@@ -1903,7 +1903,7 @@ void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
}
}
void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
......@@ -1923,7 +1923,7 @@ void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
}
}
void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
......@@ -1943,7 +1943,7 @@ void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
}
}
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
{
TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
......@@ -1963,7 +1963,7 @@ void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
}
}
void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -2000,7 +2000,7 @@ void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GL
}
}
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
{
TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
......@@ -2060,7 +2060,7 @@ void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
}
}
void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -2102,17 +2102,17 @@ void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* para
}
}
void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4])
GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4])
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4])
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4])
{
UNIMPLEMENTED();
}
GLenum GL_APIENTRY glGetError(void)
GL_API GLenum GL_APIENTRY glGetError(void)
{
TRACE("()");
......@@ -2126,12 +2126,12 @@ if(context)
return GL_NO_ERROR;
}
void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
{
TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
......@@ -2188,7 +2188,7 @@ void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
}
}
void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
target, attachment, pname, params);
......@@ -2271,7 +2271,7 @@ void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum
}
}
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
{
TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
......@@ -2335,32 +2335,32 @@ void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
{
UNIMPLEMENTED();
}
const GLubyte* GL_APIENTRY glGetString(GLenum name)
GL_API const GLubyte* GL_APIENTRY glGetString(GLenum name)
{
TRACE("(GLenum name = 0x%X)", name);
......@@ -2408,7 +2408,7 @@ const GLubyte* GL_APIENTRY glGetString(GLenum name)
}
}
void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
......@@ -2456,7 +2456,7 @@ void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* param
}
}
void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -2504,27 +2504,27 @@ void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glHint(GLenum target, GLenum mode)
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode)
{
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
......@@ -2553,7 +2553,7 @@ void GL_APIENTRY glHint(GLenum target, GLenum mode)
}
}
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
{
TRACE("(GLuint buffer = %d)", buffer);
......@@ -2572,7 +2572,7 @@ GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -2599,7 +2599,7 @@ GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)
GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)
{
TRACE("(GLuint framebuffer = %d)", framebuffer);
......@@ -2618,7 +2618,7 @@ GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture)
{
TRACE("(GLuint texture = %d)", texture);
......@@ -2637,7 +2637,7 @@ GLboolean GL_APIENTRY glIsTexture(GLuint texture)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)
{
TRACE("(GLuint renderbuffer = %d)", renderbuffer);
......@@ -2656,32 +2656,32 @@ GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)
return GL_FALSE;
}
void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname);
......@@ -2714,17 +2714,17 @@ void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
}
}
void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLineWidth(GLfloat width)
GL_API void GL_APIENTRY glLineWidth(GLfloat width)
{
TRACE("(GLfloat width = %f)", width);
......@@ -2741,12 +2741,12 @@ void GL_APIENTRY glLineWidth(GLfloat width)
}
}
void GL_APIENTRY glLineWidthx(GLfixed width)
GL_API void GL_APIENTRY glLineWidthx(GLfixed width)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLoadIdentity(void)
GL_API void GL_APIENTRY glLoadIdentity(void)
{
TRACE("()");
......@@ -2758,7 +2758,7 @@ void GL_APIENTRY glLoadIdentity(void)
}
}
void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
{
TRACE("(const GLfloat *m)");
......@@ -2770,37 +2770,37 @@ void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
}
}
void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glLogicOp(GLenum opcode)
GL_API void GL_APIENTRY glLogicOp(GLenum opcode)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMatrixMode(GLenum mode)
GL_API void GL_APIENTRY glMatrixMode(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
......@@ -2812,7 +2812,7 @@ void GL_APIENTRY glMatrixMode(GLenum mode)
}
}
void GL_APIENTRY glMultMatrixf(const GLfloat *m)
GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m)
{
TRACE("(const GLfloat *m)");
......@@ -2824,39 +2824,39 @@ void GL_APIENTRY glMultMatrixf(const GLfloat *m)
}
}
void GL_APIENTRY glMultMatrixx(const GLfixed *m)
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", type, stride, pointer);
glVertexAttribPointer(sw::Normal, 3, type, false, stride, pointer);
}
void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
TRACE("(GLfloat left = %f, GLfloat right = %f, GLfloat bottom = %f, GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar);
......@@ -2868,12 +2868,12 @@ void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat t
}
}
void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
{
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
......@@ -2905,42 +2905,42 @@ void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
}
}
void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointSize(GLfloat size)
GL_API void GL_APIENTRY glPointSize(GLfloat size)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPointSizex(GLfixed size)
GL_API void GL_APIENTRY glPointSizex(GLfixed size)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
......@@ -2952,12 +2952,12 @@ void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
}
}
void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glPopMatrix(void)
GL_API void GL_APIENTRY glPopMatrix(void)
{
TRACE("()");
......@@ -2969,7 +2969,7 @@ void GL_APIENTRY glPopMatrix(void)
}
}
void GL_APIENTRY glPushMatrix(void)
GL_API void GL_APIENTRY glPushMatrix(void)
{
TRACE("()");
......@@ -2981,7 +2981,7 @@ void GL_APIENTRY glPushMatrix(void)
}
}
void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
......@@ -3000,7 +3000,7 @@ void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, G
}
}
void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, internalformat, width, height);
......@@ -3063,7 +3063,7 @@ void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat,
}
}
void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat angle = %f, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", angle, x, y, z);
......@@ -3075,12 +3075,12 @@ void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
}
}
void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
{
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
......@@ -3092,12 +3092,12 @@ void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
}
}
void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
......@@ -3109,12 +3109,12 @@ void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
}
}
void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
......@@ -3131,7 +3131,7 @@ void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
void GL_APIENTRY glShadeModel(GLenum mode)
GL_API void GL_APIENTRY glShadeModel(GLenum mode)
{
switch(mode)
{
......@@ -3150,7 +3150,7 @@ void GL_APIENTRY glShadeModel(GLenum mode)
}
}
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
TRACE("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", func, ref, mask);
......@@ -3177,7 +3177,7 @@ void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
}
}
void GL_APIENTRY glStencilMask(GLuint mask)
GL_API void GL_APIENTRY glStencilMask(GLuint mask)
{
TRACE("(GLuint mask = %d)", mask);
......@@ -3189,7 +3189,7 @@ void GL_APIENTRY glStencilMask(GLuint mask)
}
}
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass);
......@@ -3246,7 +3246,7 @@ void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
}
}
void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
......@@ -3260,17 +3260,17 @@ void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, cons
}
}
void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
glTexEnvi(target, pname, (GLint)param);
}
void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
{
es1::Context *context = es1::getContext();
......@@ -3354,23 +3354,23 @@ void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
}
}
void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
{
glTexEnvi(target, pname, (GLint)param);
}
void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
......@@ -3494,7 +3494,7 @@ void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat,
}
}
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
......@@ -3554,12 +3554,12 @@ void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
}
}
void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
glTexParameterf(target, pname, *params);
}
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
......@@ -3619,7 +3619,7 @@ void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
}
}
void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %p)", target, pname, params);
......@@ -3657,18 +3657,18 @@ void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* para
}
}
void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
{
glTexParameteri(target, pname, (GLint)param);
}
void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
......@@ -3722,7 +3722,7 @@ void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLin
}
}
void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
......@@ -3734,19 +3734,19 @@ void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
}
}
void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
glVertexAttribPointer(sw::Position, size, type, false, stride, pointer);
}
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
......@@ -3763,7 +3763,7 @@ void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
......@@ -3805,19 +3805,19 @@ void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image
}
}
void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
TRACE("(GLint x = %d, GLint y = %d, GLint z = %d, GLint width = %d, GLint height = %d)", x, y, z, width, height);
......@@ -3834,32 +3834,32 @@ void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint hei
}
}
void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)
GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexivOES(const GLint *coords)
GL_API void GL_APIENTRY glDrawTexivOES(const GLint *coords)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)
GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)
GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)
{
UNIMPLEMENTED();
}
......
......@@ -158,19 +158,19 @@ global:
glReadnPixelsEXT;
glGetnUniformfvEXT;
glGetnUniformivEXT;
glGenQueriesEXT;
glGenQueriesEXT;
glDeleteQueriesEXT;
glIsQueryEXT;
glBeginQueryEXT;
glEndQueryEXT;
glGetQueryivEXT;
glGetQueryObjectuivEXT;
glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES;
glEGLImageTargetTexture2DOES;
glEGLImageTargetRenderbufferStorageOES;
libGLESv2_swiftshader;
Register;
Register;
local:
*;
......
......@@ -291,7 +291,7 @@ static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenu
extern "C"
{
void GL_APIENTRY glActiveTexture(GLenum texture)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
......@@ -308,7 +308,7 @@ void GL_APIENTRY glActiveTexture(GLenum texture)
}
}
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
{
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
......@@ -350,7 +350,7 @@ void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
}
}
void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name)
GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name)
{
TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
......@@ -376,7 +376,7 @@ void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name)
}
}
void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
......@@ -412,7 +412,7 @@ void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar
}
}
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
......@@ -478,7 +478,7 @@ void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
}
}
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
......@@ -503,7 +503,7 @@ void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
}
}
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
......@@ -529,7 +529,7 @@ void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
}
}
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
{
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
......@@ -577,7 +577,7 @@ void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
}
}
void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
......@@ -590,12 +590,12 @@ void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLcla
}
}
void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
{
glBlendEquationSeparate(mode, mode);
}
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
......@@ -631,12 +631,12 @@ void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
}
}
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
......@@ -735,7 +735,7 @@ void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlp
}
}
void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
......@@ -790,7 +790,7 @@ void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data
}
}
void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
offset = static_cast<GLint>(offset);
......@@ -833,7 +833,7 @@ void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size
}
}
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -862,7 +862,7 @@ GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
return 0;
}
void GL_APIENTRY glClear(GLbitfield mask)
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
{
TRACE("(GLbitfield mask = %X)", mask);
......@@ -879,7 +879,7 @@ void GL_APIENTRY glClear(GLbitfield mask)
}
}
void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
......@@ -892,7 +892,7 @@ void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLcla
}
}
void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
{
TRACE("(GLclampf depth = %f)", depth);
......@@ -904,7 +904,7 @@ void GL_APIENTRY glClearDepthf(GLclampf depth)
}
}
void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
{
TRACE("(GLint s = %d)", s);
......@@ -916,7 +916,7 @@ void GL_APIENTRY glClearStencil(GLint s)
}
}
void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
red, green, blue, alpha);
......@@ -929,7 +929,7 @@ void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLb
}
}
void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
{
TRACE("(GLuint shader = %d)", shader);
......@@ -955,8 +955,8 @@ void GL_APIENTRY glCompileShader(GLuint shader)
}
}
void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
......@@ -1092,8 +1092,8 @@ void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum inter
}
}
void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
......@@ -1194,7 +1194,7 @@ void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xof
}
}
void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
......@@ -1290,7 +1290,7 @@ void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalfor
}
}
void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
......@@ -1367,7 +1367,7 @@ void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
}
}
GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
{
TRACE("()");
......@@ -1381,7 +1381,7 @@ GLuint GL_APIENTRY glCreateProgram(void)
return 0;
}
GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
{
TRACE("(GLenum type = 0x%X)", type);
......@@ -1402,7 +1402,7 @@ GLuint GL_APIENTRY glCreateShader(GLenum type)
return 0;
}
void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
......@@ -1425,7 +1425,7 @@ void GL_APIENTRY glCullFace(GLenum mode)
}
}
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
......@@ -1445,7 +1445,7 @@ void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
}
}
void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences);
......@@ -1465,7 +1465,7 @@ void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
}
}
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
......@@ -1488,7 +1488,7 @@ void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
}
}
void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
{
TRACE("(GLuint program = %d)", program);
......@@ -1517,7 +1517,7 @@ void GL_APIENTRY glDeleteProgram(GLuint program)
}
}
void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
......@@ -1537,7 +1537,7 @@ void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
}
}
void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
......@@ -1557,7 +1557,7 @@ void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
}
}
void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
{
TRACE("(GLuint shader = %d)", shader);
......@@ -1586,7 +1586,7 @@ void GL_APIENTRY glDeleteShader(GLuint shader)
}
}
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
{
TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
......@@ -1609,7 +1609,7 @@ void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
}
}
void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
{
TRACE("(GLenum func = 0x%X)", func);
......@@ -1636,7 +1636,7 @@ void GL_APIENTRY glDepthFunc(GLenum func)
}
}
void GL_APIENTRY glDepthMask(GLboolean flag)
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
{
TRACE("(GLboolean flag = %d)", flag);
......@@ -1648,7 +1648,7 @@ void GL_APIENTRY glDepthMask(GLboolean flag)
}
}
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
{
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
......@@ -1660,7 +1660,7 @@ void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
}
}
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
{
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
......@@ -1706,7 +1706,7 @@ void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
}
}
void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -1733,7 +1733,7 @@ void GL_APIENTRY glDisable(GLenum cap)
}
}
void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
{
TRACE("(GLuint index = %d)", index);
......@@ -1750,7 +1750,7 @@ void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
}
}
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
......@@ -1787,7 +1787,7 @@ void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
}
}
void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
mode, count, type, indices);
......@@ -1835,7 +1835,7 @@ void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const G
}
}
void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
......@@ -1873,7 +1873,7 @@ void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei coun
}
}
void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
......@@ -1921,7 +1921,7 @@ void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum t
}
}
void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor)
GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor)
{
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
......@@ -1938,7 +1938,7 @@ void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor)
}
}
void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
......@@ -1981,7 +1981,7 @@ void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei co
}
}
void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
......@@ -2034,7 +2034,7 @@ void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum
}
}
void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
......@@ -2051,7 +2051,7 @@ void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
}
}
void GL_APIENTRY glEnable(GLenum cap)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -2078,7 +2078,7 @@ void GL_APIENTRY glEnable(GLenum cap)
}
}
void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
{
TRACE("(GLuint index = %d)", index);
......@@ -2095,7 +2095,7 @@ void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
}
}
void GL_APIENTRY glEndQueryEXT(GLenum target)
GL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target)
{
TRACE("GLenum target = 0x%X)", target);
......@@ -2116,7 +2116,7 @@ void GL_APIENTRY glEndQueryEXT(GLenum target)
}
}
void GL_APIENTRY glFinishFenceNV(GLuint fence)
GL_APICALL void GL_APIENTRY glFinishFenceNV(GLuint fence)
{
TRACE("(GLuint fence = %d)", fence);
......@@ -2135,7 +2135,7 @@ void GL_APIENTRY glFinishFenceNV(GLuint fence)
}
}
void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glFinish(void)
{
TRACE("()");
......@@ -2147,7 +2147,7 @@ void GL_APIENTRY glFinish(void)
}
}
void GL_APIENTRY glFlush(void)
GL_APICALL void GL_APIENTRY glFlush(void)
{
TRACE("()");
......@@ -2159,7 +2159,7 @@ void GL_APIENTRY glFlush(void)
}
}
void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
......@@ -2209,7 +2209,7 @@ void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLe
}
}
void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
......@@ -2307,7 +2307,7 @@ void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum
}
}
void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
......@@ -2329,7 +2329,7 @@ void GL_APIENTRY glFrontFace(GLenum mode)
}
}
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
{
TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
......@@ -2349,7 +2349,7 @@ void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
}
}
void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -2396,7 +2396,7 @@ void GL_APIENTRY glGenerateMipmap(GLenum target)
}
}
void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
{
TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences);
......@@ -2416,7 +2416,7 @@ void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
}
}
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
......@@ -2436,7 +2436,7 @@ void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
}
}
void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
......@@ -2456,7 +2456,7 @@ void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
}
}
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
......@@ -2476,7 +2476,7 @@ void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
}
}
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
{
TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
......@@ -2496,7 +2496,7 @@ void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
}
}
void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
"GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
......@@ -2534,7 +2534,7 @@ void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize
}
}
void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
"GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
......@@ -2572,7 +2572,7 @@ void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsiz
}
}
void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
program, maxcount, count, shaders);
......@@ -2604,7 +2604,7 @@ void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei*
}
}
int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
{
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
......@@ -2638,7 +2638,7 @@ int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
return -1;
}
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
{
TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
......@@ -2694,7 +2694,7 @@ void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
}
}
void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -2758,7 +2758,7 @@ void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* para
}
}
GLenum GL_APIENTRY glGetError(void)
GL_APICALL GLenum GL_APIENTRY glGetError(void)
{
TRACE("()");
......@@ -2772,7 +2772,7 @@ GLenum GL_APIENTRY glGetError(void)
return GL_NO_ERROR;
}
void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params);
......@@ -2791,7 +2791,7 @@ void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
}
}
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
{
TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
......@@ -2844,7 +2844,7 @@ void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
}
}
void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
target, attachment, pname, params);
......@@ -2957,14 +2957,14 @@ void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum att
}
}
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
{
TRACE("()");
return GL_NO_ERROR;
}
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
{
TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
......@@ -3046,7 +3046,7 @@ void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params);
......@@ -3096,7 +3096,7 @@ void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
program, bufsize, length, infolog);
......@@ -3121,7 +3121,7 @@ void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* l
}
}
void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params);
......@@ -3141,7 +3141,7 @@ void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
}
}
void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
{
TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params);
......@@ -3184,7 +3184,7 @@ void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *param
}
}
void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -3222,7 +3222,7 @@ void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint
}
}
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params);
......@@ -3260,7 +3260,7 @@ void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
shader, bufsize, length, infolog);
......@@ -3285,7 +3285,7 @@ void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* len
}
}
void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
shadertype, precisiontype, range, precision);
......@@ -3322,7 +3322,7 @@ void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiont
}
}
void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
shader, bufsize, length, source);
......@@ -3347,7 +3347,7 @@ void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* leng
}
}
const GLubyte* GL_APIENTRY glGetString(GLenum name)
GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name)
{
TRACE("(GLenum name = 0x%X)", name);
......@@ -3371,7 +3371,7 @@ const GLubyte* GL_APIENTRY glGetString(GLenum name)
}
}
void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
......@@ -3518,7 +3518,7 @@ void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* param
}
}
void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
......@@ -3665,7 +3665,7 @@ void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
program, location, bufSize, params);
......@@ -3698,7 +3698,7 @@ void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufS
}
}
void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params);
......@@ -3725,7 +3725,7 @@ void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
}
}
void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
program, location, bufSize, params);
......@@ -3763,7 +3763,7 @@ void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufS
}
}
void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params);
......@@ -3795,7 +3795,7 @@ void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
}
}
int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
{
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
......@@ -3833,7 +3833,7 @@ int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
return -1;
}
void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params);
......@@ -3847,7 +3847,7 @@ void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params
}
const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
egl::GLint clientVersion = context->getClientVersion();
switch(pname)
......@@ -3906,7 +3906,7 @@ void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params
}
}
void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params);
......@@ -3980,7 +3980,7 @@ void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
}
}
void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer);
......@@ -4002,7 +4002,7 @@ void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid**
}
}
void GL_APIENTRY glHint(GLenum target, GLenum mode)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
{
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
......@@ -4030,7 +4030,7 @@ void GL_APIENTRY glHint(GLenum target, GLenum mode)
}
}
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
{
TRACE("(GLuint buffer = %d)", buffer);
......@@ -4049,7 +4049,7 @@ GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
......@@ -4076,7 +4076,7 @@ GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
return false;
}
GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
{
TRACE("(GLuint fence = %d)", fence);
......@@ -4097,7 +4097,7 @@ GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
{
TRACE("(GLuint framebuffer = %d)", framebuffer);
......@@ -4116,7 +4116,7 @@ GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
{
TRACE("(GLuint program = %d)", program);
......@@ -4135,7 +4135,7 @@ GLboolean GL_APIENTRY glIsProgram(GLuint program)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsQueryEXT(GLuint name)
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint name)
{
TRACE("(GLuint name = %d)", name);
......@@ -4159,7 +4159,7 @@ GLboolean GL_APIENTRY glIsQueryEXT(GLuint name)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
TRACE("(GLuint renderbuffer = %d)", renderbuffer);
......@@ -4178,7 +4178,7 @@ GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
{
TRACE("(GLuint shader = %d)", shader);
......@@ -4197,7 +4197,7 @@ GLboolean GL_APIENTRY glIsShader(GLuint shader)
return GL_FALSE;
}
GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
{
TRACE("(GLuint texture = %d)", texture);
......@@ -4216,7 +4216,7 @@ GLboolean GL_APIENTRY glIsTexture(GLuint texture)
return GL_FALSE;
}
void GL_APIENTRY glLineWidth(GLfloat width)
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
{
TRACE("(GLfloat width = %f)", width);
......@@ -4233,7 +4233,7 @@ void GL_APIENTRY glLineWidth(GLfloat width)
}
}
void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
{
TRACE("(GLuint program = %d)", program);
......@@ -4259,7 +4259,7 @@ void GL_APIENTRY glLinkProgram(GLuint program)
}
}
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
{
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
......@@ -4305,7 +4305,7 @@ void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
}
}
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
......@@ -4317,8 +4317,8 @@ void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
}
}
void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
......@@ -4337,7 +4337,7 @@ void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei heigh
}
}
void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
......@@ -4356,14 +4356,14 @@ void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, G
}
}
void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
{
TRACE("()");
es2::Shader::releaseCompiler();
}
void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
......@@ -4427,12 +4427,12 @@ void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei sa
}
}
void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
}
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
{
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
......@@ -4444,7 +4444,7 @@ void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
}
}
void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
GL_APICALL void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
{
TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
......@@ -4468,7 +4468,7 @@ void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
}
}
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
......@@ -4485,7 +4485,7 @@ void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
"const GLvoid* binary = %p, GLsizei length = %d)",
......@@ -4495,7 +4495,7 @@ void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryf
return error(GL_INVALID_ENUM);
}
void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
shader, count, string, length);
......@@ -4527,12 +4527,12 @@ void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *cons
}
}
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
}
void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
......@@ -4577,12 +4577,12 @@ void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLui
}
}
void GL_APIENTRY glStencilMask(GLuint mask)
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
{
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
}
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{
TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
......@@ -4612,12 +4612,12 @@ void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
}
}
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
}
void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
face, fail, zfail, zpass);
......@@ -4714,8 +4714,8 @@ GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
return GL_TRUE;
}
void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
......@@ -5436,7 +5436,7 @@ void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat,
}
}
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
......@@ -5587,12 +5587,12 @@ void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
}
}
void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
glTexParameterf(target, pname, *params);
}
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
......@@ -5742,13 +5742,13 @@ void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
}
}
void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
glTexParameteri(target, pname, *params);
}
void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
......@@ -5814,12 +5814,12 @@ void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLin
}
}
void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
{
glUniform1fv(location, 1, &x);
}
void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
......@@ -5851,12 +5851,12 @@ void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
}
}
void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
{
glUniform1iv(location, 1, &x);
}
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
......@@ -5888,14 +5888,14 @@ void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
}
}
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
{
GLfloat xy[2] = {x, y};
glUniform2fv(location, 1, (GLfloat*)&xy);
}
void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
......@@ -5927,14 +5927,14 @@ void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
}
}
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
{
GLint xy[4] = {x, y};
glUniform2iv(location, 1, (GLint*)&xy);
}
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
......@@ -5966,14 +5966,14 @@ void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
}
}
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GLfloat xyz[3] = {x, y, z};
glUniform3fv(location, 1, (GLfloat*)&xyz);
}
void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
......@@ -6005,14 +6005,14 @@ void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
}
}
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
GLint xyz[3] = {x, y, z};
glUniform3iv(location, 1, (GLint*)&xyz);
}
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
......@@ -6044,14 +6044,14 @@ void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
}
}
void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GLfloat xyzw[4] = {x, y, z, w};
glUniform4fv(location, 1, (GLfloat*)&xyzw);
}
void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
......@@ -6083,14 +6083,14 @@ void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
}
}
void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GLint xyzw[4] = {x, y, z, w};
glUniform4iv(location, 1, (GLint*)&xyzw);
}
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
......@@ -6122,7 +6122,7 @@ void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
}
}
void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
location, count, transpose, value);
......@@ -6155,7 +6155,7 @@ void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean tra
}
}
void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
location, count, transpose, value);
......@@ -6188,7 +6188,7 @@ void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean tra
}
}
void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
location, count, transpose, value);
......@@ -6221,7 +6221,7 @@ void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean tra
}
}
void GL_APIENTRY glUseProgram(GLuint program)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
{
TRACE("(GLuint program = %d)", program);
......@@ -6252,7 +6252,7 @@ void GL_APIENTRY glUseProgram(GLuint program)
}
}
void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
{
TRACE("(GLuint program = %d)", program);
......@@ -6278,7 +6278,7 @@ void GL_APIENTRY glValidateProgram(GLuint program)
}
}
void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
{
TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
......@@ -6296,7 +6296,7 @@ void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
}
}
void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
{
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
......@@ -6314,7 +6314,7 @@ void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
}
}
void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
......@@ -6332,7 +6332,7 @@ void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
}
}
void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
{
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
......@@ -6350,7 +6350,7 @@ void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
}
}
void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
......@@ -6368,7 +6368,7 @@ void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
}
}
void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
{
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
......@@ -6386,7 +6386,7 @@ void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
}
}
void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
......@@ -6404,7 +6404,7 @@ void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z,
}
}
void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
{
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
......@@ -6421,7 +6421,7 @@ void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
}
}
void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
......@@ -6484,7 +6484,7 @@ void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GL
}
}
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
......@@ -6501,7 +6501,7 @@ void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
}
}
void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_APICALL void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
......@@ -6535,8 +6535,8 @@ void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLin
}
}
void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
{
......@@ -6547,8 +6547,8 @@ void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, G
glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_APICALL void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
......@@ -6612,7 +6612,7 @@ void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalform
}
}
void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
......@@ -6655,7 +6655,7 @@ void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, G
}
}
void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
......@@ -6705,12 +6705,12 @@ void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffse
{
return;
}
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
}
}
void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
......@@ -6778,7 +6778,7 @@ void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum in
}
}
void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
......@@ -6835,7 +6835,7 @@ void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint
}
}
void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
......@@ -6922,7 +6922,7 @@ void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLe
}
}
void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
if(egl::getClientVersion() == 1)
{
......@@ -6969,7 +6969,7 @@ void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image
}
}
void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
......
......@@ -19,7 +19,6 @@
#include "Texture.h"
#include "common/debug.h"
#define GL_APICALL
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
......@@ -443,7 +442,7 @@ static bool ValidateBufferTarget(GLenum target)
extern "C"
{
void GL_APIENTRY glReadBuffer(GLenum src)
GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src)
{
TRACE("(GLenum src = 0x%X)", src);
......@@ -482,7 +481,7 @@ void GL_APIENTRY glReadBuffer(GLenum src)
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
"GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)",
......@@ -525,7 +524,7 @@ void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsi
}
}
void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
......@@ -582,7 +581,7 @@ void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat,
}
}
void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
......@@ -626,7 +625,7 @@ void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin
}
}
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
......@@ -682,7 +681,7 @@ void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
}
}
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
......@@ -761,7 +760,7 @@ void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum inter
}
}
void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
......@@ -829,7 +828,7 @@ void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xof
}
}
void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
......@@ -849,7 +848,7 @@ void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
}
}
void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
......@@ -869,7 +868,7 @@ void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
}
}
GLboolean GL_APIENTRY glIsQuery(GLuint id)
GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id)
{
TRACE("(GLuint id = %d)", id);
......@@ -893,7 +892,7 @@ GLboolean GL_APIENTRY glIsQuery(GLuint id)
return GL_FALSE;
}
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
......@@ -915,7 +914,7 @@ void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
}
}
void GL_APIENTRY glEndQuery(GLenum target)
GL_APICALL void GL_APIENTRY glEndQuery(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -932,7 +931,7 @@ void GL_APIENTRY glEndQuery(GLenum target)
}
}
void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
target, pname, params);
......@@ -950,7 +949,7 @@ void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
}
}
void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)",
id, pname, params);
......@@ -994,7 +993,7 @@ void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
}
}
GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
......@@ -1020,7 +1019,7 @@ GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
return GL_TRUE;
}
void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
target, pname, params);
......@@ -1050,14 +1049,14 @@ void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
}
}
void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
UNIMPLEMENTED();
}
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1089,7 +1088,7 @@ void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1121,7 +1120,7 @@ void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1153,7 +1152,7 @@ void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1185,7 +1184,7 @@ void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1217,7 +1216,7 @@ void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
......@@ -1249,7 +1248,7 @@ void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean t
}
}
void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
......@@ -1284,7 +1283,7 @@ void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint
}
}
void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
......@@ -1385,7 +1384,7 @@ void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples
}
}
void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
......@@ -1429,7 +1428,7 @@ void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLu
UNIMPLEMENTED();
}
void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
target, offset, length, access);
......@@ -1472,7 +1471,7 @@ void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr le
return nullptr;
}
void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
target, offset, length);
......@@ -1503,7 +1502,7 @@ void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsize
}
}
void GL_APIENTRY glBindVertexArray(GLuint array)
GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
......@@ -1520,7 +1519,7 @@ void GL_APIENTRY glBindVertexArray(GLuint array)
}
}
void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
......@@ -1540,7 +1539,7 @@ void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
}
}
void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
......@@ -1560,7 +1559,7 @@ void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
}
}
GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
......@@ -1584,7 +1583,7 @@ GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
return GL_FALSE;
}
void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)",
target, index, data);
......@@ -1643,7 +1642,7 @@ void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
}
}
void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
{
TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
......@@ -1678,7 +1677,7 @@ void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
}
}
void GL_APIENTRY glEndTransformFeedback(void)
GL_APICALL void GL_APIENTRY glEndTransformFeedback(void)
{
TRACE("()");
......@@ -1703,7 +1702,7 @@ void GL_APIENTRY glEndTransformFeedback(void)
}
}
void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
......@@ -1751,7 +1750,7 @@ void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, G
}
}
void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
target, index, buffer);
......@@ -1786,7 +1785,7 @@ void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
}
}
void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
{
TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
......@@ -1819,7 +1818,7 @@ void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, cons
UNIMPLEMENTED();
}
void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
program, index, bufSize, length, size, type, name);
......@@ -1839,7 +1838,7 @@ void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLs
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
index, size, type, stride, pointer);
......@@ -1875,7 +1874,7 @@ void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, G
}
}
void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)",
index, pname, params);
......@@ -1946,7 +1945,7 @@ void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
}
}
void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)",
index, pname, params);
......@@ -2017,7 +2016,7 @@ void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *param
}
}
void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
......@@ -2036,7 +2035,7 @@ void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLin
}
}
void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
......@@ -2055,7 +2054,7 @@ void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z,
}
}
void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
......@@ -2072,7 +2071,7 @@ void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
}
}
void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
......@@ -2089,7 +2088,7 @@ void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
}
}
void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)",
program, location, params);
......@@ -2122,7 +2121,7 @@ void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
}
}
GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{
TRACE("(GLuint program = %d, const GLchar *name = %p)", program, name);
......@@ -2159,33 +2158,33 @@ GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
return -1;
}
void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
{
glUniform1uiv(location, 1, &v0);
}
void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
GLuint xy[2] = { v0, v1 };
glUniform2uiv(location, 1, (GLuint*)&xy);
}
void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
GLuint xyz[3] = { v0, v1, v2 };
glUniform3uiv(location, 1, (GLuint*)&xyz);
}
void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLuint xyzw[4] = { v0, v1, v2, v3 };
glUniform4uiv(location, 1, (GLuint*)&xyzw);
}
void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
......@@ -2218,7 +2217,7 @@ void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *valu
}
}
void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
......@@ -2251,7 +2250,7 @@ void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *valu
}
}
void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
......@@ -2284,7 +2283,7 @@ void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *valu
}
}
void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
location, count, value);
......@@ -2317,7 +2316,7 @@ void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *valu
}
}
void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)",
buffer, drawbuffer, value);
......@@ -2343,7 +2342,7 @@ void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *v
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)",
buffer, drawbuffer, value);
......@@ -2363,7 +2362,7 @@ void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)",
buffer, drawbuffer, value);
......@@ -2389,7 +2388,7 @@ void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
......@@ -2409,7 +2408,7 @@ void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth,
UNIMPLEMENTED();
}
const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
{
TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
......@@ -2436,7 +2435,7 @@ const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
return (GLubyte*)NULL;
}
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
......@@ -2474,7 +2473,7 @@ void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLin
}
}
void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)",
program, uniformCount, uniformNames, uniformIndices);
......@@ -2494,7 +2493,7 @@ void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const
UNIMPLEMENTED();
}
void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)",
program, uniformCount, uniformIndices, pname, uniformIndices);
......@@ -2529,7 +2528,7 @@ void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, con
UNIMPLEMENTED();
}
GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)",
program, uniformBlockName);
......@@ -2550,7 +2549,7 @@ GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformB
return GL_INVALID_INDEX;
}
void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)",
program, uniformBlockIndex, pname, params);
......@@ -2584,7 +2583,7 @@ void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIn
UNIMPLEMENTED();
}
void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
......@@ -2604,7 +2603,7 @@ void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlock
UNIMPLEMENTED();
}
void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
program, uniformBlockIndex, uniformBlockBinding);
......@@ -2624,7 +2623,7 @@ void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex,
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
......@@ -2662,7 +2661,7 @@ void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
}
}
void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
......@@ -2710,7 +2709,7 @@ void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type
}
}
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
......@@ -2731,7 +2730,7 @@ GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
return nullptr;
}
GLboolean GL_APIENTRY glIsSync(GLsync sync)
GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync)
{
TRACE("(GLsync sync = %p)", sync);
......@@ -2739,14 +2738,14 @@ GLboolean GL_APIENTRY glIsSync(GLsync sync)
return GL_FALSE;
}
void GL_APIENTRY glDeleteSync(GLsync sync)
GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync)
{
TRACE("(GLsync sync = %p)", sync);
UNIMPLEMENTED();
}
GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
......@@ -2759,7 +2758,7 @@ GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 time
return GL_FALSE;
}
void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
......@@ -2776,13 +2775,13 @@ void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
UNIMPLEMENTED();
}
void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
{
TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)", pname, data);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)",
sync, pname, bufSize, length, values);
......@@ -2790,13 +2789,13 @@ void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei
UNIMPLEMENTED();
}
void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)", target, index, data);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)", target, pname, params);
......@@ -2868,7 +2867,7 @@ void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *
}
}
void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
......@@ -2888,7 +2887,7 @@ void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
}
}
void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
......@@ -2908,7 +2907,7 @@ void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
}
}
GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
{
TRACE("(GLuint sampler = %d)", sampler);
......@@ -2932,7 +2931,7 @@ GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
return GL_FALSE;
}
void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{
TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
......@@ -2959,7 +2958,7 @@ void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
}
}
void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
sampler, pname, param);
......@@ -2967,7 +2966,7 @@ void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
glSamplerParameteriv(sampler, pname, &param);
}
void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)",
sampler, pname, param);
......@@ -3087,7 +3086,7 @@ void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint
}
}
void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
sampler, pname, param);
......@@ -3095,7 +3094,7 @@ void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param
glSamplerParameterfv(sampler, pname, &param);
}
void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)",
sampler, pname, param);
......@@ -3215,7 +3214,7 @@ void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloa
}
}
void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)",
sampler, pname, params);
......@@ -3266,7 +3265,7 @@ void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *pa
}
}
void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)",
sampler, pname, params);
......@@ -3317,7 +3316,7 @@ void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *
}
}
void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
......@@ -3334,7 +3333,7 @@ void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
}
}
void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
......@@ -3361,7 +3360,7 @@ void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
}
}
void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
......@@ -3384,7 +3383,7 @@ void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
}
}
void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
......@@ -3404,7 +3403,7 @@ void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
}
}
GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
{
TRACE("(GLuint id = %d)", id);
......@@ -3428,7 +3427,7 @@ GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
return GL_FALSE;
}
void GL_APIENTRY glPauseTransformFeedback(void)
GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void)
{
TRACE("()");
......@@ -3449,7 +3448,7 @@ void GL_APIENTRY glPauseTransformFeedback(void)
}
}
void GL_APIENTRY glResumeTransformFeedback(void)
GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void)
{
TRACE("()");
......@@ -3470,7 +3469,7 @@ void GL_APIENTRY glResumeTransformFeedback(void)
}
}
void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)",
program, bufSize, length, binaryFormat, binary);
......@@ -3478,7 +3477,7 @@ void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *le
UNIMPLEMENTED();
}
void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)",
program, binaryFormat, binaryFormat, length);
......@@ -3486,7 +3485,7 @@ void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void
UNIMPLEMENTED();
}
void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
......@@ -3494,7 +3493,7 @@ void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
UNIMPLEMENTED();
}
void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)",
target, numAttachments, attachments);
......@@ -3502,7 +3501,7 @@ void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments,
UNIMPLEMENTED();
}
void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
......@@ -3510,7 +3509,7 @@ void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachment
UNIMPLEMENTED();
}
void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
......@@ -3580,7 +3579,7 @@ void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalfo
}
}
void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
......@@ -3656,7 +3655,7 @@ void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalfo
}
}
void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)",
target, internalformat, pname, bufSize, params);
......
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