Commit e2d8b128 by Ben Clayton

Fix CMake build documentation

4c9f04bb added the build directory, so drop the docs for `mkdir`. Change-Id: Idc7437c0c72666f2c115bb0ddbd753a3179dba79 Reviewed-on: https://swiftshader-review.googlesource.com/c/24508Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarChris Forbes <chrisforbes@google.com>
parent b47c816a
...@@ -10,18 +10,18 @@ SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and ...@@ -10,18 +10,18 @@ SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and
Building Building
-------- --------
SwiftShader libraries can be built for Windows, Linux, and Mac OS X. SwiftShader libraries can be built for Windows, Linux, and Mac OS X.\
Android and Chrome (OS) build environments are also supported. Android and Chrome (OS) build environments are also supported.
* **Visual Studio** * **Visual Studio**
\
On Windows, open the [SwiftShader.sln](SwiftShader.sln) file using [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) or compatible version, and build the solution. Output DLLs will be placed in the _out_ subfolder. Sample executables such as _OGLES3ColourGrading_ can be found under the Tests solution folder and can be run from the IDE. On Windows, open the [SwiftShader.sln](SwiftShader.sln) file using [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) or compatible version, and build the solution. Output DLLs will be placed in the _out_ subfolder. Sample executables such as _OGLES3ColourGrading_ can be found under the Tests solution folder and can be run from the IDE.
* **CMake** * **CMake**
[Install CMake](https://cmake.org/download/) for Linux, Mac OS X, or Windows and use either [the IDE](https://cmake.org/runningcmake/) or run the following terminal commands: [Install CMake](https://cmake.org/download/) for Linux, Mac OS X, or Windows and use either [the IDE](https://cmake.org/runningcmake/) or run the following terminal commands:
mkdir build && cd build cd build
cmake .. cmake ..
make --jobs=8 make --jobs=8
...@@ -90,7 +90,7 @@ Contact ...@@ -90,7 +90,7 @@ Contact
Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader) Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader)
General bug tracker: https://g.co/swiftshaderbugs General bug tracker: https://g.co/swiftshaderbugs\
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader Chrome specific bugs: https://bugs.chromium.org/p/swiftshader
License License
......
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