Commit e6f65d92 by Nicolas Capens Committed by Nicolas Capens

Rename GenericValue to Operand

Bug: b/129000021 Change-Id: I0000fc5e65bde87e9037400002db37cb6d50960d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43688 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
parent 491555c2
......@@ -2009,7 +2009,7 @@ SpirvShader::EmitResult SpirvShader::EmitCompositeConstruct(InsnIterator insn, E
Object::ID srcObjectId = insn.word(3u + i);
auto &srcObject = getObject(srcObjectId);
auto &srcObjectTy = getType(srcObject.type);
GenericValue srcObjectAccess(this, state, srcObjectId);
Operand srcObjectAccess(this, state, srcObjectId);
for(auto j = 0u; j < srcObjectTy.sizeInComponents; j++)
{
......@@ -2029,8 +2029,8 @@ SpirvShader::EmitResult SpirvShader::EmitCompositeInsert(InsnIterator insn, Emit
auto &newPartObjectTy = getType(newPartObject.type);
auto firstNewComponent = WalkLiteralAccessChain(resultTypeId, insn.wordCount() - 5, insn.wordPointer(5));
GenericValue srcObjectAccess(this, state, insn.word(4));
GenericValue newPartObjectAccess(this, state, insn.word(3));
Operand srcObjectAccess(this, state, insn.word(4));
Operand newPartObjectAccess(this, state, insn.word(3));
// old components before
for(auto i = 0u; i < firstNewComponent; i++)
......@@ -2059,7 +2059,7 @@ SpirvShader::EmitResult SpirvShader::EmitCompositeExtract(InsnIterator insn, Emi
Type::ID compositeTypeId = compositeObject.definition.word(1);
auto firstComponent = WalkLiteralAccessChain(compositeTypeId, insn.wordCount() - 4, insn.wordPointer(4));
GenericValue compositeObjectAccess(this, state, insn.word(3));
Operand compositeObjectAccess(this, state, insn.word(3));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, compositeObjectAccess.Float(firstComponent + i));
......@@ -2077,8 +2077,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorShuffle(InsnIterator insn, EmitSt
// half type are all independent.
auto &firstHalfType = getType(getObject(insn.word(3)).type);
GenericValue firstHalfAccess(this, state, insn.word(3));
GenericValue secondHalfAccess(this, state, insn.word(4));
Operand firstHalfAccess(this, state, insn.word(3));
Operand secondHalfAccess(this, state, insn.word(4));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -2108,8 +2108,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorExtractDynamic(InsnIterator insn,
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto &srcType = getType(getObject(insn.word(3)).type);
GenericValue src(this, state, insn.word(3));
GenericValue index(this, state, insn.word(4));
Operand src(this, state, insn.word(3));
Operand index(this, state, insn.word(4));
SIMD::UInt v = SIMD::UInt(0);
......@@ -2127,9 +2127,9 @@ SpirvShader::EmitResult SpirvShader::EmitVectorInsertDynamic(InsnIterator insn,
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
GenericValue src(this, state, insn.word(3));
GenericValue component(this, state, insn.word(4));
GenericValue index(this, state, insn.word(5));
Operand src(this, state, insn.word(3));
Operand component(this, state, insn.word(4));
Operand index(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -2143,10 +2143,10 @@ SpirvShader::EmitResult SpirvShader::EmitSelect(InsnIterator insn, EmitState *st
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto cond = GenericValue(this, state, insn.word(3));
auto cond = Operand(this, state, insn.word(3));
auto condIsScalar = (getType(cond.type).sizeInComponents == 1);
auto lhs = GenericValue(this, state, insn.word(4));
auto rhs = GenericValue(this, state, insn.word(5));
auto lhs = Operand(this, state, insn.word(4));
auto rhs = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -2163,7 +2163,7 @@ SpirvShader::EmitResult SpirvShader::EmitAny(InsnIterator insn, EmitState *state
ASSERT(type.sizeInComponents == 1);
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto &srcType = getType(getObject(insn.word(3)).type);
auto src = GenericValue(this, state, insn.word(3));
auto src = Operand(this, state, insn.word(3));
SIMD::UInt result = src.UInt(0);
......@@ -2182,7 +2182,7 @@ SpirvShader::EmitResult SpirvShader::EmitAll(InsnIterator insn, EmitState *state
ASSERT(type.sizeInComponents == 1);
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto &srcType = getType(getObject(insn.word(3)).type);
auto src = GenericValue(this, state, insn.word(3));
auto src = Operand(this, state, insn.word(3));
SIMD::UInt result = src.UInt(0);
......@@ -2203,7 +2203,7 @@ SpirvShader::EmitResult SpirvShader::EmitAtomicOp(InsnIterator insn, EmitState *
auto memorySemantics = static_cast<spv::MemorySemanticsMask>(getObject(semanticsId).constantValue[0]);
auto memoryOrder = MemoryOrder(memorySemantics);
// Where no value is provided (increment/decrement) use an implicit value of 1.
auto value = (insn.wordCount() == 7) ? GenericValue(this, state, insn.word(6)).UInt(0) : RValue<SIMD::UInt>(1);
auto value = (insn.wordCount() == 7) ? Operand(this, state, insn.word(6)).UInt(0) : RValue<SIMD::UInt>(1);
auto &dst = state->createIntermediate(resultId, resultType.sizeInComponents);
auto ptr = state->getPointer(insn.word(3));
auto ptrOffsets = ptr.offsets();
......@@ -2274,8 +2274,8 @@ SpirvShader::EmitResult SpirvShader::EmitAtomicCompareExchange(InsnIterator insn
auto memorySemanticsUnequal = static_cast<spv::MemorySemanticsMask>(getObject(insn.word(6)).constantValue[0]);
auto memoryOrderUnequal = MemoryOrder(memorySemanticsUnequal);
auto value = GenericValue(this, state, insn.word(7));
auto comparator = GenericValue(this, state, insn.word(8));
auto value = Operand(this, state, insn.word(7));
auto comparator = Operand(this, state, insn.word(8));
auto &dst = state->createIntermediate(resultId, resultType.sizeInComponents);
auto ptr = state->getPointer(insn.word(3));
auto ptrOffsets = ptr.offsets();
......@@ -2302,7 +2302,7 @@ SpirvShader::EmitResult SpirvShader::EmitCopyObject(InsnIterator insn, EmitState
{
auto ty = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), ty.sizeInComponents);
auto src = GenericValue(this, state, insn.word(3));
auto src = Operand(this, state, insn.word(3));
for(uint32_t i = 0; i < ty.sizeInComponents; i++)
{
dst.move(i, src.Int(i));
......@@ -2428,7 +2428,7 @@ VkShaderStageFlagBits SpirvShader::executionModelToStage(spv::ExecutionModel mod
}
}
SpirvShader::GenericValue::GenericValue(SpirvShader const *shader, EmitState const *state, SpirvShader::Object::ID objId)
SpirvShader::Operand::Operand(SpirvShader const *shader, EmitState const *state, SpirvShader::Object::ID objId)
: obj(shader->getObject(objId))
, intermediate(obj.kind == SpirvShader::Object::Kind::Intermediate ? &state->getIntermediate(objId) : nullptr)
, type(obj.type)
......
......@@ -961,13 +961,13 @@ private:
// Constants are transparently widened to per-lane values in operator[].
// This is appropriate in most cases -- if we're not going to do something
// significantly different based on whether the value is uniform across lanes.
class GenericValue
class Operand
{
SpirvShader::Object const &obj;
Intermediate const *intermediate;
public:
GenericValue(SpirvShader const *shader, EmitState const *state, SpirvShader::Object::ID objId);
Operand(SpirvShader const *shader, EmitState const *state, SpirvShader::Object::ID objId);
RValue<SIMD::Float> Float(uint32_t i) const
{
......@@ -1136,7 +1136,7 @@ private:
EmitResult EmitArrayLength(InsnIterator insn, EmitState *state) const;
void GetImageDimensions(EmitState const *state, Type const &resultTy, Object::ID imageId, Object::ID lodId, Intermediate &dst) const;
SIMD::Pointer GetTexelAddress(EmitState const *state, SIMD::Pointer base, GenericValue const &coordinate, Type const &imageType, Pointer<Byte> descriptor, int texelSize, Object::ID sampleId, bool useStencilAspect) const;
SIMD::Pointer GetTexelAddress(EmitState const *state, SIMD::Pointer base, Operand const &coordinate, Type const &imageType, Pointer<Byte> descriptor, int texelSize, Object::ID sampleId, bool useStencilAspect) const;
uint32_t GetConstScalarInt(Object::ID id) const;
void EvalSpecConstantOp(InsnIterator insn);
void EvalSpecConstantUnaryOp(InsnIterator insn);
......@@ -1168,7 +1168,7 @@ private:
static bool IsStatement(spv::Op op);
// Helper as we often need to take dot products as part of doing other things.
SIMD::Float Dot(unsigned numComponents, GenericValue const &x, GenericValue const &y) const;
SIMD::Float Dot(unsigned numComponents, Operand const &x, Operand const &y) const;
// Splits x into a floating-point significand in the range [0.5, 1.0)
// and an integral exponent of two, such that:
......
......@@ -24,8 +24,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesScalar(InsnIterator insn, Em
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -39,8 +39,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesVector(InsnIterator insn, Em
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
auto rhsType = getType(rhs.type);
for(auto i = 0u; i < type.sizeInComponents; i++)
......@@ -60,8 +60,8 @@ SpirvShader::EmitResult SpirvShader::EmitVectorTimesMatrix(InsnIterator insn, Em
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
auto lhsType = getType(lhs.type);
for(auto i = 0u; i < type.sizeInComponents; i++)
......@@ -81,8 +81,8 @@ SpirvShader::EmitResult SpirvShader::EmitMatrixTimesMatrix(InsnIterator insn, Em
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
auto numColumns = type.definition.word(3);
auto numRows = getType(type.definition.word(2)).definition.word(3);
......@@ -108,8 +108,8 @@ SpirvShader::EmitResult SpirvShader::EmitOuterProduct(InsnIterator insn, EmitSta
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
auto &lhsType = getType(lhs.type);
auto &rhsType = getType(rhs.type);
......@@ -137,7 +137,7 @@ SpirvShader::EmitResult SpirvShader::EmitTranspose(InsnIterator insn, EmitState
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto mat = GenericValue(this, state, insn.word(3));
auto mat = Operand(this, state, insn.word(3));
auto numCols = type.definition.word(3);
auto numRows = getType(type.definition.word(2)).sizeInComponents;
......@@ -157,7 +157,7 @@ SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *s
{
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto src = GenericValue(this, state, insn.word(3));
auto src = Operand(this, state, insn.word(3));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -169,9 +169,9 @@ SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *s
break;
case spv::OpBitFieldInsert:
{
auto insert = GenericValue(this, state, insn.word(4)).UInt(i);
auto offset = GenericValue(this, state, insn.word(5)).UInt(0);
auto count = GenericValue(this, state, insn.word(6)).UInt(0);
auto insert = Operand(this, state, insn.word(4)).UInt(i);
auto offset = Operand(this, state, insn.word(5)).UInt(0);
auto count = Operand(this, state, insn.word(6)).UInt(0);
auto one = SIMD::UInt(1);
auto v = src.UInt(i);
auto mask = Bitmask32(offset + count) ^ Bitmask32(offset);
......@@ -181,8 +181,8 @@ SpirvShader::EmitResult SpirvShader::EmitUnaryOp(InsnIterator insn, EmitState *s
case spv::OpBitFieldSExtract:
case spv::OpBitFieldUExtract:
{
auto offset = GenericValue(this, state, insn.word(4)).UInt(0);
auto count = GenericValue(this, state, insn.word(5)).UInt(0);
auto offset = Operand(this, state, insn.word(4)).UInt(0);
auto count = Operand(this, state, insn.word(5)).UInt(0);
auto one = SIMD::UInt(1);
auto v = src.UInt(i);
SIMD::UInt out = (v >> offset) & Bitmask32(count);
......@@ -320,8 +320,8 @@ SpirvShader::EmitResult SpirvShader::EmitBinaryOp(InsnIterator insn, EmitState *
auto &type = getType(insn.word(1));
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto &lhsType = getType(getObject(insn.word(3)).type);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
for(auto i = 0u; i < lhsType.sizeInComponents; i++)
{
......@@ -524,14 +524,14 @@ SpirvShader::EmitResult SpirvShader::EmitDot(InsnIterator insn, EmitState *state
ASSERT(type.sizeInComponents == 1);
auto &dst = state->createIntermediate(insn.word(2), type.sizeInComponents);
auto &lhsType = getType(getObject(insn.word(3)).type);
auto lhs = GenericValue(this, state, insn.word(3));
auto rhs = GenericValue(this, state, insn.word(4));
auto lhs = Operand(this, state, insn.word(3));
auto rhs = Operand(this, state, insn.word(4));
dst.move(0, Dot(lhsType.sizeInComponents, lhs, rhs));
return EmitResult::Continue;
}
SIMD::Float SpirvShader::Dot(unsigned numComponents, GenericValue const &x, GenericValue const &y) const
SIMD::Float SpirvShader::Dot(unsigned numComponents, Operand const &x, Operand const &y) const
{
SIMD::Float d = x.Float(0) * y.Float(0);
......
......@@ -495,7 +495,7 @@ SpirvShader::EmitResult SpirvShader::EmitBranchConditional(InsnIterator insn, Em
auto trueBlockId = Block::ID(block.branchInstruction.word(2));
auto falseBlockId = Block::ID(block.branchInstruction.word(3));
auto cond = GenericValue(this, state, condId);
auto cond = Operand(this, state, condId);
ASSERT_MSG(getType(cond.type).sizeInComponents == 1, "Condition must be a Boolean type scalar");
// TODO: Optimize for case where all lanes take same path.
......@@ -514,7 +514,7 @@ SpirvShader::EmitResult SpirvShader::EmitSwitch(InsnIterator insn, EmitState *st
auto selId = Object::ID(block.branchInstruction.word(1));
auto sel = GenericValue(this, state, selId);
auto sel = Operand(this, state, selId);
ASSERT_MSG(getType(sel.type).sizeInComponents == 1, "Selector must be a scalar");
auto numCases = (block.branchInstruction.wordCount() - 3) / 2;
......@@ -678,7 +678,7 @@ void SpirvShader::StorePhi(Block::ID currentBlock, InsnIterator insn, EmitState
}
auto mask = GetActiveLaneMaskEdge(state, blockId, currentBlock);
auto in = GenericValue(this, state, varId);
auto in = Operand(this, state, varId);
for(uint32_t i = 0; i < type.sizeInComponents; i++)
{
......
......@@ -1203,7 +1203,7 @@ void SpirvShader::Impl::Debugger::exposeVariable(
case Object::Kind::Constant:
case Object::Kind::Intermediate:
{
auto val = GenericValue(shader, state, id).Int(wordOffset);
auto val = Operand(shader, state, id).Int(wordOffset);
switch(ty->encoding)
{
......@@ -1287,7 +1287,7 @@ void SpirvShader::Impl::Debugger::exposeVariable(
}
// No debug type information. Derive from SPIR-V.
GenericValue val(shader, state, id);
Operand val(shader, state, id);
switch(shader->getType(val.type).opcode())
{
case spv::OpTypeInt:
......
......@@ -35,7 +35,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
{
case GLSLstd450FAbs:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Abs(src.Float(i)));
......@@ -44,7 +44,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SAbs:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Abs(src.Int(i)));
......@@ -53,8 +53,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Cross:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
dst.move(0, lhs.Float(1) * rhs.Float(2) - rhs.Float(1) * lhs.Float(2));
dst.move(1, lhs.Float(2) * rhs.Float(0) - rhs.Float(2) * lhs.Float(0));
dst.move(2, lhs.Float(0) * rhs.Float(1) - rhs.Float(0) * lhs.Float(1));
......@@ -62,7 +62,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Floor:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Floor(src.Float(i)));
......@@ -71,7 +71,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Trunc:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Trunc(src.Float(i)));
......@@ -80,7 +80,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Ceil:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Ceil(src.Float(i)));
......@@ -89,7 +89,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Fract:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Frac(src.Float(i)));
......@@ -98,7 +98,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Round:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Round(src.Float(i)));
......@@ -107,7 +107,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450RoundEven:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto x = Round(src.Float(i));
......@@ -119,8 +119,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FMin:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(lhs.Float(i), rhs.Float(i)));
......@@ -129,8 +129,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FMax:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Max(lhs.Float(i), rhs.Float(i)));
......@@ -139,8 +139,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SMin:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(lhs.Int(i), rhs.Int(i)));
......@@ -149,8 +149,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SMax:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Max(lhs.Int(i), rhs.Int(i)));
......@@ -159,8 +159,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UMin:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(lhs.UInt(i), rhs.UInt(i)));
......@@ -169,8 +169,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UMax:
{
auto lhs = GenericValue(this, state, insn.word(5));
auto rhs = GenericValue(this, state, insn.word(6));
auto lhs = Operand(this, state, insn.word(5));
auto rhs = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Max(lhs.UInt(i), rhs.UInt(i)));
......@@ -179,8 +179,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Step:
{
auto edge = GenericValue(this, state, insn.word(5));
auto x = GenericValue(this, state, insn.word(6));
auto edge = Operand(this, state, insn.word(5));
auto x = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, CmpNLT(x.Float(i), edge.Float(i)) & As<SIMD::Int>(SIMD::Float(1.0f)));
......@@ -189,9 +189,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SmoothStep:
{
auto edge0 = GenericValue(this, state, insn.word(5));
auto edge1 = GenericValue(this, state, insn.word(6));
auto x = GenericValue(this, state, insn.word(7));
auto edge0 = Operand(this, state, insn.word(5));
auto edge1 = Operand(this, state, insn.word(6));
auto x = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto tx = Min(Max((x.Float(i) - edge0.Float(i)) /
......@@ -204,9 +204,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FMix:
{
auto x = GenericValue(this, state, insn.word(5));
auto y = GenericValue(this, state, insn.word(6));
auto a = GenericValue(this, state, insn.word(7));
auto x = Operand(this, state, insn.word(5));
auto y = Operand(this, state, insn.word(6));
auto a = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, a.Float(i) * (y.Float(i) - x.Float(i)) + x.Float(i));
......@@ -215,9 +215,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FClamp:
{
auto x = GenericValue(this, state, insn.word(5));
auto minVal = GenericValue(this, state, insn.word(6));
auto maxVal = GenericValue(this, state, insn.word(7));
auto x = Operand(this, state, insn.word(5));
auto minVal = Operand(this, state, insn.word(6));
auto maxVal = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(Max(x.Float(i), minVal.Float(i)), maxVal.Float(i)));
......@@ -226,9 +226,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SClamp:
{
auto x = GenericValue(this, state, insn.word(5));
auto minVal = GenericValue(this, state, insn.word(6));
auto maxVal = GenericValue(this, state, insn.word(7));
auto x = Operand(this, state, insn.word(5));
auto minVal = Operand(this, state, insn.word(6));
auto maxVal = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(Max(x.Int(i), minVal.Int(i)), maxVal.Int(i)));
......@@ -237,9 +237,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UClamp:
{
auto x = GenericValue(this, state, insn.word(5));
auto minVal = GenericValue(this, state, insn.word(6));
auto maxVal = GenericValue(this, state, insn.word(7));
auto x = Operand(this, state, insn.word(5));
auto minVal = Operand(this, state, insn.word(6));
auto maxVal = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Min(Max(x.UInt(i), minVal.UInt(i)), maxVal.UInt(i)));
......@@ -248,7 +248,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FSign:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto neg = As<SIMD::Int>(CmpLT(src.Float(i), SIMD::Float(-0.0f))) & As<SIMD::Int>(SIMD::Float(-1.0f));
......@@ -259,7 +259,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450SSign:
{
auto src = GenericValue(this, state, insn.word(5));
auto src = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto neg = CmpLT(src.Int(i), SIMD::Int(0)) & SIMD::Int(-1);
......@@ -270,8 +270,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Reflect:
{
auto I = GenericValue(this, state, insn.word(5));
auto N = GenericValue(this, state, insn.word(6));
auto I = Operand(this, state, insn.word(5));
auto N = Operand(this, state, insn.word(6));
SIMD::Float d = Dot(type.sizeInComponents, I, N);
......@@ -283,9 +283,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Refract:
{
auto I = GenericValue(this, state, insn.word(5));
auto N = GenericValue(this, state, insn.word(6));
auto eta = GenericValue(this, state, insn.word(7));
auto I = Operand(this, state, insn.word(5));
auto N = Operand(this, state, insn.word(6));
auto eta = Operand(this, state, insn.word(7));
SIMD::Float d = Dot(type.sizeInComponents, I, N);
SIMD::Float k = SIMD::Float(1.0f) - eta.Float(0) * eta.Float(0) * (SIMD::Float(1.0f) - d * d);
......@@ -300,9 +300,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FaceForward:
{
auto N = GenericValue(this, state, insn.word(5));
auto I = GenericValue(this, state, insn.word(6));
auto Nref = GenericValue(this, state, insn.word(7));
auto N = Operand(this, state, insn.word(5));
auto I = Operand(this, state, insn.word(6));
auto Nref = Operand(this, state, insn.word(7));
SIMD::Float d = Dot(type.sizeInComponents, I, Nref);
SIMD::Int neg = CmpLT(d, SIMD::Float(0.0f));
......@@ -316,7 +316,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Length:
{
auto x = GenericValue(this, state, insn.word(5));
auto x = Operand(this, state, insn.word(5));
SIMD::Float d = Dot(getType(getObject(insn.word(5)).type).sizeInComponents, x, x);
dst.move(0, Sqrt(d));
......@@ -324,7 +324,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Normalize:
{
auto x = GenericValue(this, state, insn.word(5));
auto x = Operand(this, state, insn.word(5));
SIMD::Float d = Dot(getType(getObject(insn.word(5)).type).sizeInComponents, x, x);
SIMD::Float invLength = SIMD::Float(1.0f) / Sqrt(d);
......@@ -336,8 +336,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Distance:
{
auto p0 = GenericValue(this, state, insn.word(5));
auto p1 = GenericValue(this, state, insn.word(6));
auto p0 = Operand(this, state, insn.word(5));
auto p1 = Operand(this, state, insn.word(6));
auto p0Type = getType(p0.type);
// sqrt(dot(p0-p1, p0-p1))
......@@ -353,7 +353,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Modf:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
auto ptrId = Object::ID(insn.word(6));
auto ptrTy = getType(getObject(ptrId).type);
auto ptr = GetPointerToData(ptrId, 0, state);
......@@ -377,7 +377,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450ModfStruct:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
auto valTy = getType(val.type);
for(auto i = 0u; i < valTy.sizeInComponents; i++)
......@@ -391,7 +391,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450PackSnorm4x8:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, (SIMD::Int(Round(Min(Max(val.Float(0), SIMD::Float(-1.0f)), SIMD::Float(1.0f)) * SIMD::Float(127.0f))) &
SIMD::Int(0xFF)) |
((SIMD::Int(Round(Min(Max(val.Float(1), SIMD::Float(-1.0f)), SIMD::Float(1.0f)) * SIMD::Float(127.0f))) &
......@@ -407,7 +407,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450PackUnorm4x8:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, (SIMD::UInt(Round(Min(Max(val.Float(0), SIMD::Float(0.0f)), SIMD::Float(1.0f)) * SIMD::Float(255.0f)))) |
((SIMD::UInt(Round(Min(Max(val.Float(1), SIMD::Float(0.0f)), SIMD::Float(1.0f)) * SIMD::Float(255.0f)))) << 8) |
((SIMD::UInt(Round(Min(Max(val.Float(2), SIMD::Float(0.0f)), SIMD::Float(1.0f)) * SIMD::Float(255.0f)))) << 16) |
......@@ -416,7 +416,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450PackSnorm2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, (SIMD::Int(Round(Min(Max(val.Float(0), SIMD::Float(-1.0f)), SIMD::Float(1.0f)) * SIMD::Float(32767.0f))) &
SIMD::Int(0xFFFF)) |
((SIMD::Int(Round(Min(Max(val.Float(1), SIMD::Float(-1.0f)), SIMD::Float(1.0f)) * SIMD::Float(32767.0f))) &
......@@ -426,7 +426,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450PackUnorm2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, (SIMD::UInt(Round(Min(Max(val.Float(0), SIMD::Float(0.0f)), SIMD::Float(1.0f)) * SIMD::Float(65535.0f))) &
SIMD::UInt(0xFFFF)) |
((SIMD::UInt(Round(Min(Max(val.Float(1), SIMD::Float(0.0f)), SIMD::Float(1.0f)) * SIMD::Float(65535.0f))) &
......@@ -436,13 +436,13 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450PackHalf2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, floatToHalfBits(val.UInt(0), false) | floatToHalfBits(val.UInt(1), true));
break;
}
case GLSLstd450UnpackSnorm4x8:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, Min(Max(SIMD::Float(((val.Int(0) << 24) & SIMD::Int(0xFF000000))) * SIMD::Float(1.0f / float(0x7f000000)), SIMD::Float(-1.0f)), SIMD::Float(1.0f)));
dst.move(1, Min(Max(SIMD::Float(((val.Int(0) << 16) & SIMD::Int(0xFF000000))) * SIMD::Float(1.0f / float(0x7f000000)), SIMD::Float(-1.0f)), SIMD::Float(1.0f)));
dst.move(2, Min(Max(SIMD::Float(((val.Int(0) << 8) & SIMD::Int(0xFF000000))) * SIMD::Float(1.0f / float(0x7f000000)), SIMD::Float(-1.0f)), SIMD::Float(1.0f)));
......@@ -451,7 +451,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UnpackUnorm4x8:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, SIMD::Float((val.UInt(0) & SIMD::UInt(0xFF))) * SIMD::Float(1.0f / 255.f));
dst.move(1, SIMD::Float(((val.UInt(0) >> 8) & SIMD::UInt(0xFF))) * SIMD::Float(1.0f / 255.f));
dst.move(2, SIMD::Float(((val.UInt(0) >> 16) & SIMD::UInt(0xFF))) * SIMD::Float(1.0f / 255.f));
......@@ -460,7 +460,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UnpackSnorm2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
// clamp(f / 32767.0, -1.0, 1.0)
dst.move(0, Min(Max(SIMD::Float(As<SIMD::Int>((val.UInt(0) & SIMD::UInt(0x0000FFFF)) << 16)) *
SIMD::Float(1.0f / float(0x7FFF0000)),
......@@ -473,7 +473,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UnpackUnorm2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
// f / 65535.0
dst.move(0, SIMD::Float((val.UInt(0) & SIMD::UInt(0x0000FFFF)) << 16) * SIMD::Float(1.0f / float(0xFFFF0000)));
dst.move(1, SIMD::Float(val.UInt(0) & SIMD::UInt(0xFFFF0000)) * SIMD::Float(1.0f / float(0xFFFF0000)));
......@@ -481,16 +481,16 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450UnpackHalf2x16:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
dst.move(0, halfToFloatBits(val.UInt(0) & SIMD::UInt(0x0000FFFF)));
dst.move(1, halfToFloatBits((val.UInt(0) & SIMD::UInt(0xFFFF0000)) >> 16));
break;
}
case GLSLstd450Fma:
{
auto a = GenericValue(this, state, insn.word(5));
auto b = GenericValue(this, state, insn.word(6));
auto c = GenericValue(this, state, insn.word(7));
auto a = Operand(this, state, insn.word(5));
auto b = Operand(this, state, insn.word(6));
auto c = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, FMA(a.Float(i), b.Float(i), c.Float(i)));
......@@ -499,7 +499,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Frexp:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
auto ptrId = Object::ID(insn.word(6));
auto ptrTy = getType(getObject(ptrId).type);
auto ptr = GetPointerToData(ptrId, 0, state);
......@@ -526,7 +526,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FrexpStruct:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
auto numComponents = getType(val.type).sizeInComponents;
for(auto i = 0u; i < numComponents; i++)
{
......@@ -538,8 +538,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Ldexp:
{
auto significand = GenericValue(this, state, insn.word(5));
auto exponent = GenericValue(this, state, insn.word(6));
auto significand = Operand(this, state, insn.word(5));
auto exponent = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
// Assumes IEEE 754
......@@ -572,7 +572,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Radians:
{
auto degrees = GenericValue(this, state, insn.word(5));
auto degrees = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, degrees.Float(i) * SIMD::Float(PI / 180.0f));
......@@ -581,7 +581,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Degrees:
{
auto radians = GenericValue(this, state, insn.word(5));
auto radians = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, radians.Float(i) * SIMD::Float(180.0f / PI));
......@@ -590,7 +590,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Sin:
{
auto radians = GenericValue(this, state, insn.word(5));
auto radians = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Sin(radians.Float(i)));
......@@ -599,7 +599,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Cos:
{
auto radians = GenericValue(this, state, insn.word(5));
auto radians = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Cos(radians.Float(i)));
......@@ -608,7 +608,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Tan:
{
auto radians = GenericValue(this, state, insn.word(5));
auto radians = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Tan(radians.Float(i)));
......@@ -617,7 +617,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Asin:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Asin(val.Float(i)));
......@@ -626,7 +626,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Acos:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Acos(val.Float(i)));
......@@ -635,7 +635,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Atan:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Atan(val.Float(i)));
......@@ -644,7 +644,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Sinh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Sinh(val.Float(i)));
......@@ -653,7 +653,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Cosh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Cosh(val.Float(i)));
......@@ -662,7 +662,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Tanh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Tanh(val.Float(i)));
......@@ -671,7 +671,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Asinh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Asinh(val.Float(i)));
......@@ -680,7 +680,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Acosh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Acosh(val.Float(i)));
......@@ -689,7 +689,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Atanh:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Atanh(val.Float(i)));
......@@ -698,8 +698,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Atan2:
{
auto x = GenericValue(this, state, insn.word(5));
auto y = GenericValue(this, state, insn.word(6));
auto x = Operand(this, state, insn.word(5));
auto y = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Atan2(x.Float(i), y.Float(i)));
......@@ -708,8 +708,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Pow:
{
auto x = GenericValue(this, state, insn.word(5));
auto y = GenericValue(this, state, insn.word(6));
auto x = Operand(this, state, insn.word(5));
auto y = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Pow(x.Float(i), y.Float(i)));
......@@ -718,7 +718,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Exp:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Exp(val.Float(i)));
......@@ -727,7 +727,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Log:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Log(val.Float(i)));
......@@ -736,7 +736,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Exp2:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Exp2(val.Float(i)));
......@@ -745,7 +745,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Log2:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Log2(val.Float(i)));
......@@ -754,7 +754,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Sqrt:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Sqrt(val.Float(i)));
......@@ -763,7 +763,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450InverseSqrt:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
Decorations d;
ApplyDecorationsForId(&d, insn.word(5));
if(d.RelaxedPrecision)
......@@ -784,7 +784,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450Determinant:
{
auto mat = GenericValue(this, state, insn.word(5));
auto mat = Operand(this, state, insn.word(5));
auto numComponents = getType(mat.type).sizeInComponents;
switch(numComponents)
{
......@@ -813,7 +813,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450MatrixInverse:
{
auto mat = GenericValue(this, state, insn.word(5));
auto mat = Operand(this, state, insn.word(5));
auto numComponents = getType(mat.type).sizeInComponents;
switch(numComponents)
{
......@@ -875,7 +875,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FindILsb:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto v = val.UInt(i);
......@@ -885,7 +885,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FindSMsb:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto v = val.UInt(i) ^ As<SIMD::UInt>(CmpLT(val.Int(i), SIMD::Int(0)));
......@@ -895,7 +895,7 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450FindUMsb:
{
auto val = GenericValue(this, state, insn.word(5));
auto val = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, SIMD::UInt(31) - Ctlz(val.UInt(i), false));
......@@ -919,8 +919,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450NMin:
{
auto x = GenericValue(this, state, insn.word(5));
auto y = GenericValue(this, state, insn.word(6));
auto x = Operand(this, state, insn.word(5));
auto y = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, NMin(x.Float(i), y.Float(i)));
......@@ -929,8 +929,8 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450NMax:
{
auto x = GenericValue(this, state, insn.word(5));
auto y = GenericValue(this, state, insn.word(6));
auto x = Operand(this, state, insn.word(5));
auto y = Operand(this, state, insn.word(6));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, NMax(x.Float(i), y.Float(i)));
......@@ -939,9 +939,9 @@ SpirvShader::EmitResult SpirvShader::EmitExtGLSLstd450(InsnIterator insn, EmitSt
}
case GLSLstd450NClamp:
{
auto x = GenericValue(this, state, insn.word(5));
auto minVal = GenericValue(this, state, insn.word(6));
auto maxVal = GenericValue(this, state, insn.word(7));
auto x = Operand(this, state, insn.word(5));
auto minVal = Operand(this, state, insn.word(6));
auto maxVal = Operand(this, state, insn.word(7));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
auto clamp = NMin(NMax(x.Float(i), minVal.Float(i)), maxVal.Float(i));
......
......@@ -34,7 +34,7 @@ struct SpirvShader::Impl::Group
const I identityValue,
APPLY &&apply)
{
SpirvShader::GenericValue value(shader, state, insn.word(5));
SpirvShader::Operand value(shader, state, insn.word(5));
auto &type = shader->getType(SpirvShader::Type::ID(insn.word(1)));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -104,21 +104,21 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformAll:
{
GenericValue predicate(this, state, insn.word(4));
Operand predicate(this, state, insn.word(4));
dst.move(0, AndAll(predicate.UInt(0) | ~As<SIMD::UInt>(state->activeLaneMask())));
break;
}
case spv::OpGroupNonUniformAny:
{
GenericValue predicate(this, state, insn.word(4));
Operand predicate(this, state, insn.word(4));
dst.move(0, OrAll(predicate.UInt(0) & As<SIMD::UInt>(state->activeLaneMask())));
break;
}
case spv::OpGroupNonUniformAllEqual:
{
GenericValue value(this, state, insn.word(4));
Operand value(this, state, insn.word(4));
auto res = SIMD::UInt(0xffffffff);
SIMD::UInt active = As<SIMD::UInt>(state->activeLaneMask());
SIMD::UInt inactive = ~active;
......@@ -140,7 +140,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
{
auto valueId = Object::ID(insn.word(4));
auto id = SIMD::Int(GetConstScalarInt(insn.word(5)));
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
auto mask = CmpEQ(id, SIMD::Int(0, 1, 2, 3));
for(auto i = 0u; i < type.sizeInComponents; i++)
{
......@@ -152,7 +152,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformBroadcastFirst:
{
auto valueId = Object::ID(insn.word(4));
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
// Result is true only in the active invocation with the lowest id
// in the group, otherwise result is false.
SIMD::Int active = state->activeLaneMask();
......@@ -170,7 +170,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformBallot:
{
ASSERT(type.sizeInComponents == 4);
GenericValue predicate(this, state, insn.word(4));
Operand predicate(this, state, insn.word(4));
dst.move(0, SIMD::Int(SignMask(state->activeLaneMask() & predicate.Int(0))));
dst.move(1, SIMD::Int(0));
dst.move(2, SIMD::Int(0));
......@@ -183,7 +183,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
auto valueId = Object::ID(insn.word(4));
ASSERT(type.sizeInComponents == 1);
ASSERT(getType(getObject(valueId).type).sizeInComponents == 4);
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
auto bit = (value.Int(0) >> SIMD::Int(0, 1, 2, 3)) & SIMD::Int(1);
dst.move(0, -bit);
break;
......@@ -196,8 +196,8 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
ASSERT(type.sizeInComponents == 1);
ASSERT(getType(getObject(valueId).type).sizeInComponents == 4);
ASSERT(getType(getObject(indexId).type).sizeInComponents == 1);
GenericValue value(this, state, valueId);
GenericValue index(this, state, indexId);
Operand value(this, state, valueId);
Operand index(this, state, indexId);
auto vecIdx = index.Int(0) / SIMD::Int(32);
auto bitIdx = index.Int(0) & SIMD::Int(31);
auto bits = (value.Int(0) & CmpEQ(vecIdx, SIMD::Int(0))) |
......@@ -214,7 +214,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
auto valueId = Object::ID(insn.word(5));
ASSERT(type.sizeInComponents == 1);
ASSERT(getType(getObject(valueId).type).sizeInComponents == 4);
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
switch(operation)
{
case spv::GroupOperationReduce:
......@@ -237,7 +237,7 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
auto valueId = Object::ID(insn.word(4));
ASSERT(type.sizeInComponents == 1);
ASSERT(getType(getObject(valueId).type).sizeInComponents == 4);
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
dst.move(0, Cttz(value.UInt(0) & SIMD::UInt(15), true));
break;
}
......@@ -247,15 +247,15 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
auto valueId = Object::ID(insn.word(4));
ASSERT(type.sizeInComponents == 1);
ASSERT(getType(getObject(valueId).type).sizeInComponents == 4);
GenericValue value(this, state, valueId);
Operand value(this, state, valueId);
dst.move(0, SIMD::UInt(31) - Ctlz(value.UInt(0) & SIMD::UInt(15), false));
break;
}
case spv::OpGroupNonUniformShuffle:
{
GenericValue value(this, state, insn.word(4));
GenericValue id(this, state, insn.word(5));
Operand value(this, state, insn.word(4));
Operand id(this, state, insn.word(5));
auto x = CmpEQ(SIMD::Int(0), id.Int(0));
auto y = CmpEQ(SIMD::Int(1), id.Int(0));
auto z = CmpEQ(SIMD::Int(2), id.Int(0));
......@@ -270,8 +270,8 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformShuffleXor:
{
GenericValue value(this, state, insn.word(4));
GenericValue mask(this, state, insn.word(5));
Operand value(this, state, insn.word(4));
Operand mask(this, state, insn.word(5));
auto x = CmpEQ(SIMD::Int(0), SIMD::Int(0, 1, 2, 3) ^ mask.Int(0));
auto y = CmpEQ(SIMD::Int(1), SIMD::Int(0, 1, 2, 3) ^ mask.Int(0));
auto z = CmpEQ(SIMD::Int(2), SIMD::Int(0, 1, 2, 3) ^ mask.Int(0));
......@@ -286,8 +286,8 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformShuffleUp:
{
GenericValue value(this, state, insn.word(4));
GenericValue delta(this, state, insn.word(5));
Operand value(this, state, insn.word(4));
Operand delta(this, state, insn.word(5));
auto d0 = CmpEQ(SIMD::Int(0), delta.Int(0));
auto d1 = CmpEQ(SIMD::Int(1), delta.Int(0));
auto d2 = CmpEQ(SIMD::Int(2), delta.Int(0));
......@@ -302,8 +302,8 @@ SpirvShader::EmitResult SpirvShader::EmitGroupNonUniform(InsnIterator insn, Emit
case spv::OpGroupNonUniformShuffleDown:
{
GenericValue value(this, state, insn.word(4));
GenericValue delta(this, state, insn.word(5));
Operand value(this, state, insn.word(4));
Operand delta(this, state, insn.word(5));
auto d0 = CmpEQ(SIMD::Int(0), delta.Int(0));
auto d1 = CmpEQ(SIMD::Int(1), delta.Int(0));
auto d2 = CmpEQ(SIMD::Int(2), delta.Int(0));
......
......@@ -120,7 +120,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
auto &sampledImage = getObject(sampledImageId);
auto samplerDescriptor = (sampledImage.opcode() == spv::OpSampledImage) ? state->getPointer(sampledImage.definition.word(4)).base : imageDescriptor;
auto coordinate = GenericValue(this, state, coordinateId);
auto coordinate = Operand(this, state, coordinateId);
auto &coordinateType = getType(coordinate.type);
Pointer<Byte> sampler = samplerDescriptor + OFFSET(vk::SampledImageDescriptor, sampler); // vk::Sampler*
......@@ -224,7 +224,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
if(instruction.isDref())
{
auto drefValue = GenericValue(this, state, insn.word(5));
auto drefValue = Operand(this, state, insn.word(5));
if(instruction.isProj())
{
......@@ -240,14 +240,14 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
if(lodOrBias)
{
auto lodValue = GenericValue(this, state, lodOrBiasId);
auto lodValue = Operand(this, state, lodOrBiasId);
in[i] = lodValue.Float(0);
i++;
}
else if(grad)
{
auto dxValue = GenericValue(this, state, gradDxId);
auto dyValue = GenericValue(this, state, gradDyId);
auto dxValue = Operand(this, state, gradDxId);
auto dyValue = Operand(this, state, gradDyId);
auto &dxyType = getType(dxValue.type);
ASSERT(dxyType.sizeInComponents == getType(dyValue.type).sizeInComponents);
......@@ -274,7 +274,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
if(constOffset)
{
auto offsetValue = GenericValue(this, state, offsetId);
auto offsetValue = Operand(this, state, offsetId);
auto &offsetType = getType(offsetValue.type);
instruction.offset = offsetType.sizeInComponents;
......@@ -287,7 +287,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageSample(ImageInstruction instructio
if(sample)
{
auto sampleValue = GenericValue(this, state, sampleId);
auto sampleValue = Operand(this, state, sampleId);
in[i] = As<SIMD::Float>(sampleValue.Int(0));
}
......@@ -386,7 +386,7 @@ void SpirvShader::GetImageDimensions(EmitState const *state, Type const &resultT
std::vector<Int> out;
if(lodId != 0)
{
auto lodVal = GenericValue(this, state, lodId);
auto lodVal = Operand(this, state, lodId);
ASSERT(getType(lodVal.type).sizeInComponents == 1);
auto lod = lodVal.Int(0);
auto one = SIMD::Int(1);
......@@ -477,7 +477,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageQuerySamples(InsnIterator insn, Em
return EmitResult::Continue;
}
SIMD::Pointer SpirvShader::GetTexelAddress(EmitState const *state, SIMD::Pointer ptr, GenericValue const &coordinate, Type const &imageType, Pointer<Byte> descriptor, int texelSize, Object::ID sampleId, bool useStencilAspect) const
SIMD::Pointer SpirvShader::GetTexelAddress(EmitState const *state, SIMD::Pointer ptr, Operand const &coordinate, Type const &imageType, Pointer<Byte> descriptor, int texelSize, Object::ID sampleId, bool useStencilAspect) const
{
auto routine = state->routine;
bool isArrayed = imageType.definition.word(5) != 0;
......@@ -532,7 +532,7 @@ SIMD::Pointer SpirvShader::GetTexelAddress(EmitState const *state, SIMD::Pointer
if(sampleId.value())
{
GenericValue sample(this, state, sampleId);
Operand sample(this, state, sampleId);
ptr += sample.Int(0) * samplePitch;
}
......@@ -566,7 +566,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageRead(InsnIterator insn, EmitState
ASSERT(imageType.definition.opcode() == spv::OpTypeImage);
auto dim = static_cast<spv::Dim>(imageType.definition.word(3));
auto coordinate = GenericValue(this, state, insn.word(4));
auto coordinate = Operand(this, state, insn.word(4));
const DescriptorDecorations &d = descriptorDecorations.at(imageId);
// For subpass data, format in the instruction is spv::ImageFormatUnknown. Get it from
......@@ -855,8 +855,8 @@ SpirvShader::EmitResult SpirvShader::EmitImageWrite(InsnIterator insn, EmitState
// TODO(b/131171141): Not handling any image operands yet.
ASSERT(insn.wordCount() == 4);
auto coordinate = GenericValue(this, state, insn.word(2));
auto texel = GenericValue(this, state, insn.word(3));
auto coordinate = Operand(this, state, insn.word(2));
auto texel = Operand(this, state, insn.word(3));
Pointer<Byte> binding = state->getPointer(imageId).base;
Pointer<Byte> imageBase = *Pointer<Pointer<Byte>>(binding + OFFSET(vk::StorageImageDescriptor, ptr));
......@@ -1007,7 +1007,7 @@ SpirvShader::EmitResult SpirvShader::EmitImageTexelPointer(InsnIterator insn, Em
ASSERT(resultType.storageClass == spv::StorageClassImage);
ASSERT(getType(resultType.element).opcode() == spv::OpTypeInt);
auto coordinate = GenericValue(this, state, insn.word(4));
auto coordinate = Operand(this, state, insn.word(4));
Pointer<Byte> binding = state->getPointer(imageId).base;
Pointer<Byte> imageBase = *Pointer<Pointer<Byte>>(binding + OFFSET(vk::StorageImageDescriptor, ptr));
......
......@@ -236,7 +236,7 @@ SpirvShader::EmitResult SpirvShader::EmitVariable(InsnIterator insn, EmitState *
{
bool interleavedByLane = IsStorageInterleavedByLane(objectTy.storageClass);
auto ptr = GetPointerToData(resultId, 0, state);
GenericValue initialValue(this, state, initializerId);
Operand initialValue(this, state, initializerId);
VisitMemoryObject(resultId, [&](const MemoryElement &el) {
auto p = ptr + el.offset;
if(interleavedByLane) { p = InterleaveByLane(p); }
......
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