Commit f52c8ed1 by Alexis Hetu Committed by Alexis Hétu

Adding trace and more verifications to new ES3 APi functions

- Added missing TRACE macros - Added some trivial verifications in a few more functions Change-Id: I32762a5caf8ee086ee423ba39a077d3cf3ec543a Reviewed-on: https://swiftshader-review.googlesource.com/2683Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 5906e98b
...@@ -45,6 +45,8 @@ enum ...@@ -45,6 +45,8 @@ enum
IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION, IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION,
IMPLEMENTATION_MAX_SAMPLES = 4, IMPLEMENTATION_MAX_SAMPLES = 4,
IMPLEMENTATION_MAX_COLOR_ATTACHMENTS = 8, IMPLEMENTATION_MAX_COLOR_ATTACHMENTS = 8,
IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
}; };
class Texture : public egl::Texture class Texture : public egl::Texture
......
...@@ -12,6 +12,7 @@ ...@@ -12,6 +12,7 @@
#include "main.h" #include "main.h"
#include "Framebuffer.h" #include "Framebuffer.h"
#include "Program.h"
#include "Texture.h" #include "Texture.h"
#include "common/debug.h" #include "common/debug.h"
...@@ -530,7 +531,6 @@ void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin ...@@ -530,7 +531,6 @@ void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
} }
} }
} }
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
...@@ -587,7 +587,6 @@ void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, ...@@ -587,7 +587,6 @@ void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
} }
} }
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
...@@ -619,15 +618,15 @@ void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum inter ...@@ -619,15 +618,15 @@ void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum inter
switch(internalformat) switch(internalformat)
{ {
case GL_ETC1_RGB8_OES: case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_R11_EAC: case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC: case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC: case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC: case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2: case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2: case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC: case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
break; break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
...@@ -693,15 +692,15 @@ void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xof ...@@ -693,15 +692,15 @@ void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xof
switch(format) switch(format)
{ {
case GL_ETC1_RGB8_OES: case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_R11_EAC: case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC: case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC: case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC: case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2: case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2: case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC: case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
break; break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
...@@ -858,31 +857,37 @@ void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) ...@@ -858,31 +857,37 @@ void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
...@@ -1178,10 +1183,7 @@ void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) ...@@ -1178,10 +1183,7 @@ void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
for(unsigned int i = 0; i < numParams; ++i) for(unsigned int i = 0; i < numParams; ++i)
{ {
if(boolParams[i] == GL_FALSE) data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
data[i] = 0;
else
data[i] = 1;
} }
delete[] boolParams; delete[] boolParams;
...@@ -1197,7 +1199,7 @@ void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) ...@@ -1197,7 +1199,7 @@ void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{ {
if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
{ {
data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) * 0.5f);
} }
else else
{ {
...@@ -1269,293 +1271,744 @@ void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) ...@@ -1269,293 +1271,744 @@ void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
{ {
TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{ {
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
program, index, bufSize, length, size, type, name);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_VALUE);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{ {
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
index, size, type, stride, pointer);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{ {
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
index, pname, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{ {
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)",
index, pname, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{ {
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{ {
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{ {
TRACE("(GLuint index = %d, GLint *v = 0x%0.8p)", index, v);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{ {
TRACE("(GLuint index = %d, GLint *v = 0x%0.8p)", index, v);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{ {
TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = 0x%0.8p)",
program, location, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{ {
TRACE("(GLuint program = %d, const GLchar *name = 0x%0.8p)", program, name);
es2::Context *context = es2::getContext();
if(strstr(name, "gl_") == name)
{
return -1;
}
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION, -1);
}
else
{
return error(GL_INVALID_VALUE, -1);
}
}
if(!programObject->isLinked())
{
return error(GL_INVALID_OPERATION, -1);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
return 0; return -1;
} }
void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
{ {
UNIMPLEMENTED(); glUniform1uiv(location, 1, &v0);
} }
void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
{ {
UNIMPLEMENTED(); GLuint xy[2] = { v0, v1 };
glUniform2uiv(location, 1, (GLuint*)&xy);
} }
void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{ {
UNIMPLEMENTED(); GLuint xyz[3] = { v0, v1, v2 };
glUniform3uiv(location, 1, (GLuint*)&xyz);
} }
void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{ {
UNIMPLEMENTED(); GLuint xyzw[4] = { v0, v1, v2, v3 };
glUniform4uiv(location, 1, (GLuint*)&xyzw);
} }
void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{ {
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{ {
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
case GL_STENCIL:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{ {
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{ {
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
case GL_DEPTH:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{ {
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
switch(buffer)
{
case GL_DEPTH_STENCIL:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
{ {
TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
UNIMPLEMENTED(); UNIMPLEMENTED();
return nullptr; return nullptr;
} }
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{ {
TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
switch(readTarget)
{
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(writeTarget)
{
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
if(readOffset < 0 || writeOffset < 0 || size < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
{ {
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = 0x%0.8p, GLuint *uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{ {
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = 0x%0.8p, GLenum pname = 0x%X, GLuint *uniformIndices = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, uniformIndices);
switch(pname)
{
case GL_UNIFORM_TYPE:
case GL_UNIFORM_SIZE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{ {
TRACE("(GLuint program = %d, const GLchar *uniformBlockName = 0x%0.8p)",
program, uniformBlockName);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
return 0; return GL_INVALID_INDEX;
} }
void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{ {
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
switch(pname)
{
case GL_UNIFORM_BLOCK_BINDING:
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{ {
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{ {
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
program, uniformBlockIndex, uniformBlockBinding);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{ {
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
mode, first, count, instancecount);
switch(mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
break;
default:
return error(GL_INVALID_ENUM);
}
if(count < 0 || instancecount < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{ {
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = 0x%0.8p, GLsizei instancecount = %d)",
mode, count, type, indices, instancecount);
switch(mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
break;
default:
return error(GL_INVALID_ENUM);
}
if(count < 0 || instancecount < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{ {
TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
switch(condition)
{
case GL_SYNC_GPU_COMMANDS_COMPLETE:
break;
default:
return error(GL_INVALID_ENUM, nullptr);
}
if(flags != 0)
{
return error(GL_INVALID_VALUE, nullptr);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
return nullptr; return nullptr;
} }
GLboolean GL_APIENTRY glIsSync(GLsync sync) GLboolean GL_APIENTRY glIsSync(GLsync sync)
{ {
TRACE("(GLsync sync = 0x%0.8p)", sync);
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_FALSE; return GL_FALSE;
} }
void GL_APIENTRY glDeleteSync(GLsync sync) void GL_APIENTRY glDeleteSync(GLsync sync)
{ {
TRACE("(GLsync sync = 0x%0.8p)", sync);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{ {
TRACE("(GLsync sync = 0x%0.8p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
{
error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_FALSE; return GL_FALSE;
} }
void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{ {
TRACE("(GLsync sync = 0x%0.8p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
if(flags != 0)
{
return error(GL_INVALID_VALUE);
}
if(timeout != GL_TIMEOUT_IGNORED)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
{ {
TRACE("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{ {
TRACE("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLint *values = 0x%0.8p)",
sync, pname, bufSize, length, values);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{ {
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = 0x%0.8p)", target, index, data);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{ {
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{ {
TRACE("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{ {
TRACE("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLboolean GL_APIENTRY glIsSampler(GLuint sampler) GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
{ {
TRACE("(GLuint sampler = %d)", sampler);
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_FALSE; return GL_FALSE;
} }
void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{ {
TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{ {
UNIMPLEMENTED(); TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
sampler, pname, param);
glSamplerParameteriv(sampler, pname, &param);
} }
void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{ {
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)",
sampler, pname, param);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{ {
UNIMPLEMENTED(); TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
sampler, pname, param);
glSamplerParameterfv(sampler, pname, &param);
} }
void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{ {
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)",
sampler, pname, param);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{ {
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
sampler, pname, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{ {
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)",
sampler, pname, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{ {
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{ {
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{ {
TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{ {
TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
{ {
TRACE("(GLuint id = %d)", id);
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_FALSE; return GL_FALSE;
} }
...@@ -1572,44 +2025,66 @@ void GL_APIENTRY glResumeTransformFeedback(void) ...@@ -1572,44 +2025,66 @@ void GL_APIENTRY glResumeTransformFeedback(void)
void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{ {
TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum *binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{ {
TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binaryFormat, length);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{ {
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{ {
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)",
target, numAttachments, attachments);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{ {
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{ {
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{ {
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{ {
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = 0x%0.8p)",
target, internalformat, pname, bufSize, params);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
} }
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