Commit 8812f432 by Joe Davis

Updated to the 4.0 SDK Browser

parent f976d7a0
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<img src="./images/WelcomeGraphic.png"/>
<p>The PowerVR Graphics SDK includes tutorials, source code, documentation, platform abstraction frameworks and a highly integrated suite of tools. For further details regarding your SDK installation, please visit the <a href="./GettingStarted.html">Getting Started</a> page.</p>
<p>The <a href="./Examples.html">Examples</a> page features a range of methods from initialising the API through to complex 3D graphics techniques. Many of these take advantage of our <a href="./Framework.html">Framework</a> which includes PVRShell abstraction layer and PVRTools library, both of which are available as source libraries.</p>
<p>The PowerVR SDK includes source code, example applications, tutorials and documentation. For further details regarding your SDK installation, please visit the <a href="./GettingStarted.html">Getting Started</a> page.</p>
<p>The <a href="./Examples.html">Examples</a> page features a range of methods from initialising the API through to complex 3D graphics techniques. Many of these take advantage of our <a href="./Framework.html">Framework</a> which includes a range of modules available as source libraries.</p>
<p>We've also supplied a range of documents which can be accessed from the <a href="./Documentation.html">Documentation</a> page. These documents include the relevant list of architecture guides, specifications, user manuals and whitepapers.</p>
<p>Additional information is provided in this browser regarding the PowerVR suite of utilities (see <a href="./PowerVRTools.html">PowerVR Tools</a> page). A <a href="./ReleaseNotes.html">Release Notes</a> page is also present, detailing what's changed in this release.</p>
<p>Developers can join the PowerVR Insider programme and interact with the community through online forums at <a href="http://www.powervrinsider.com" target="_blank">www.powervrinsider.com</a>. Also visit our <a href="./Contact.html">Contact</a> page for further details on how to get in touch with us.</p>
<p>Additional information is provided in this browser regarding the PowerVR Tools, which are suite of utilities for rapid graphics application development (see <a href="./PowerVRTools.html">PowerVR Tools</a> page). A <a href="./ReleaseNotes.html">Release Notes</a> page is also present, detailing what's changed in this release of the PowerVR Tools and SDK.</p>
<p>Developers can join the PowerVR Insider programme and interact with our online Community at <a href="http://www.powervrinsider.com" target="_blank">www.powervrinsider.com</a>. Also visit our <a href="./Contact.html">Contact</a> page for further details on how to get in touch with us.</p>
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......@@ -50,7 +50,7 @@
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<h1>PowerVR Tools</h1>
<p>The suite of utilities in the SDK is designed to enable rapid graphics application development. It targets a range of areas including asset exporting and optimization, PC emulation, prototyping environments, online and offline performance analysis tools and many more.</p>
<p>Our suite of utilities is designed to enable rapid graphics application development. It targets a range of areas including asset exporting and optimization, PC emulation, prototyping environments, online and offline performance analysis tools and many more.</p>
<p>Each utility supports Windows, OS X and Linux. The minimum requirements are as follows (older versions might still work but limited support will be provided):</p>
<ul>
<li>Windows 7</li>
......
SDK END USER LICENSE AGREEMENT
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"SDK" means all or any component of software in source or binary form, tools, code examples, drivers, files, libraries, utilities, reference manuals, documentation, or other materials, and including any related updates or upgrades made available by Imagination under this Agreement from time to time.
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Subject to your compliance with the terms of this Agreement, Imagination grants to you a non-exclusive, non-assignable licence to:
(a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of internal, commercial, or non-commercial applications ("Development License");
(b) distribute the SDK in source code, object file, or compiled binary form as a component of your application, provided that:
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v. you do not make any statements that your application or its performance are certified, guaranteed or otherwise endorsed by Imagination ("Production License")
(c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support terms set out in Appendix 2 (if applicable) ("Custom License").
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This Agreement is governed by and shall be construed in accordance with English law and each party agrees to submit to the exclusive jurisdiction of the courts of England.
APPENDIX 1: ATTRIBUTION REQUIREMENTS
If source code is released as it is, the Copyright notice should be kept in a visible position.
If object code is bundled with a product, all branding should be kept as it was originally, and the following acknowledgement should be displayed clearly in any associated documentation or other collateral in printed or electronic form distributed with the product incorporating the SDK component: "This product includes components of the PowerVR SDK from Imagination Technologies Limited"
If source code is used to compile a product, the following acknowledgement should be displayed clearly in any associated documentation or other collateral in printed or electronic form distributed with the product incorporating the SDK component: "This product includes components of the PowerVR SDK from Imagination Technologies Limited"
APPENDIX 2: FEES
LICENCE FEES: 0 (Zero)
ROYALTY FEES: 0 (Zero)
SUPPORT AND MAINTENANCE TERMS AND FEES: 0 (Zero)
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POWERVR SDK SOFTWARE END USER LICENSE AGREEMENT
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