@@ -23,7 +23,7 @@ The Framework exists to make the sections of uninteresting or boilerplate code s
The examples themselves are mostly code samples intended to:
* Show the basics of OpenGL and Vulkan, with the HelloAPI and IntroducingPVRShell examples.
* Show the basics of OpenGL ES and Vulkan, with the HelloAPI and IntroducingPVRShell examples.
* Demonstrate optimal implementations for techniques relevant for PowerVR, such as our DeferredShading with Pixel Local Storage/transient attachments, or our Gaussian Blur using a Sliding Average compute shader for reducing bandwidth.
* Demonstrate how to use important extensions that may improve performance, PowerVR specific or otherwise, such as IMGFramebufferDownsample and IMGTextureFilterCubic.
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@@ -68,4 +68,4 @@ The PVRVFrame library filenames are:
Release notes
-------------
For the latest version of the Release Notes detailing what has changed in this release, please visit `Release Notes <https://www.imgtec.com/developers/powervr-sdk-tools/whats-new/>`_.
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For the latest version of the Release Notes detailing what has changed in this release, please visit `Release Notes <https://www.imgtec.com/developers/powervr-sdk-tools/whats-new/>`_.