@@ -12,7 +12,7 @@ The PowerVR Graphics SDK provides a framework which is made up of PVRShell and P
The examples provided in the SDK are fully commented, highly optimized C++ applications that cover a variety of rendering techniques. They are designed in a step-by-step tutorial style to gradually guide the most inexperienced graphics developers from a simple render of a single triangle to complex scenes that incorporate many objects, animations and shader effects.
## Setup ##
The Getting Started guide in our SDK Browser provides step-by-step instructions to build and deploy the SDK example applications for the various support operating systems. You can find the SDK Browser here.
The Getting Started guide of our SDK Browser provides step-by-step instructions to build and deploy the SDK example applications for the various support operating systems. You can find the SDK Browser here.
## Documentation ##
Our documentation (architecture guides, performance recommendations & white papers) can be found on the Imagination website [here](http://community.imgtec.com/developers/powervr/documentation/).
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@@ -22,4 +22,4 @@ If you have any questions about the SDK, PowerVR device optimization/debugging o
If you would prefer to contact us confidentially, you can file a support ticket [here](https://pvrsupport.imgtec.com/new-ticket).
## License ##
The SDK is distributed under a permissive licence so it can easily be integrated into commercial and non-commercial applications. You can find the license here.
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The SDK is distributed under a permissive licence so it can easily be integrated into commercial and non-commercial applications. You can find the license [here](https://github.com/powervr-graphics/Native_SDK/blob/master/LICENSE.txt).