Commit c7e811b8 by Senthuran Kumar Committed by omarzohdi

Updated README.rst and added IBL layers.png for Vulkan and OpenGLES.

parent f1ea19ef
...@@ -8,10 +8,10 @@ This example demonstrates Physically Based Rendering (PBR) using Image Based Lig ...@@ -8,10 +8,10 @@ This example demonstrates Physically Based Rendering (PBR) using Image Based Lig
Description Description
----------- -----------
The example has two scenes: This example has two scenes using Metallic-Roughness PBR workflow. It features two scenes, a GLTF model rederered with albedo, metallic roughness and emissive map, and a collection of spheres showcasing different metallic and non metallic non-texture values.
The examples uses a Diffuse map pre-computed offline from the environment map, using the lambert diffuse BRDF, and two specular maps (also calculated offline): A Pre-Filtered Environment map for different roughness values, and an Environment BRDF including the rest of the equation.
* Helmet, showcasing a model with multiple material properties. .. figure:: ./IBL_layers.png
* Spheres, showcasing lighting and shading for different metallicity and roughness values using Metallic-Roughness PBR workflow.
APIs APIs
---- ----
......
...@@ -4,14 +4,14 @@ ImageBasedLighting ...@@ -4,14 +4,14 @@ ImageBasedLighting
.. figure:: ./ImageBasedLighting.png .. figure:: ./ImageBasedLighting.png
This example demonstrates Physically Based Rendering (PBR) using Image Based Lighting (IBL). This example demonstrates Physically Based Rendering (PBR) with Image Based Lighting (IBL).
Description Description
----------- -----------
The example has two scenes: This example has two scenes using Metallic-Roughness PBR workflow. It features two scenes, a GLTF model rederered with albedo, metallic roughness and emissive map, and a collection of spheres showcasing different metallic and non metallic non-texture values.
The examples uses a Diffuse map pre-computed offline from the environment map, using the lambert diffuse BRDF, and two specular maps (also calculated offline): A Pre-Filtered Environment map for different roughness values, and an Environment BRDF including the rest of the equation.
* Helmet, showcasing a model with multiple material properties. .. figure:: ./IBL_layers.png
* Spheres, showcasing lighting and shading for different metallicity and roughness values using Metallic-Roughness PBR workflow.
APIs APIs
---- ----
...@@ -22,4 +22,4 @@ Controls ...@@ -22,4 +22,4 @@ Controls
-------- --------
- Quit- Close the application - Quit- Close the application
- Left/ Right to change the scene - Left/ Right to change the scene
- Action1 to pause. - Action1 to pause.
\ No newline at end of file
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