1. 29 May, 2019 1 commit
    • PowerVR Graphics SDK v3.4 Release. · 8350f668
      Joe Davis authored
      Release notes:
      
      * Added support for Android arm64-v8a, x86_64 and mips64.
      
      * PVRScopeExample and PVRScopeRemote: updated for PVRScope changes.
      * PVRScopeExample: CPVRScopeGraph::SetActiveGroup() now accepts a group number even if there are no counters in that group, if there are higher groups. This allows PVRScopeExample to pass an empty group, to reach a higher, populated group number. Allows for ‘invalid’ group numbers – i.e. SW counters.
      * PVRScopeRemote:
      ** Make use of PVRScopeComms new support for nested begin/ends.
      ** Utilise the CPPLProcessingScoped helper class where appropriate.
      ** Use the optional pplWaitForConnection() function.
      ** Instrumented all remaining functions in the app (LoadTextures, LoadShaders, LoadVbos), using CPPLProcessingScoped. Also made use of the __FUNCTION__ define.
      * OGLES3ProceduralTextures: corrected input flags for glMemoryBarrier.
      
      * CPVRTPrint3D: Fixed out-of-bounds access.
      
      * CPVRTPFXEffect: Fixed the Destroy() function to destroy the texture data.
      * Fixed a bug in the implementation of PVRTMap where calling ‘Remove’ might have incorrect behaviour.
      
      * The 3.4 SDK is now distributed under the MIT license