SDK 20.2(v5.6) release. Native SDK: * Implemented a Vulkan Matrix Multiplication Example; a headless command line tool implementing multiple methods for matrix multiplication using Vulkan compute. * Added support for Beta Vulkan Extensions; The framework will support the Vulkan Beta Extensions by default. To disable support the VK_BETA_ENABLED cmake option can be set to OFF in PVRVK/CMakeLists.txt. * Updated Gradle to Version 6.5 and Vulkan headers to 1.2.141. PVRVFrame: * Reduced unintended allocations in FramebufferDownsample. * glDebugMessageControlKHR no longer returns invalid enum if the type is DEBUG_TYPE_PUSH_GROUP or DEBUG_TYPE_POP_GROUP. * Fixed a validation error in glReadPixels where it would incorrectly return invalid operation if a pixel unpack buffer was bound and mapped. * Fixed a bug on Windows where a config would claim to have stencil support but the underlying config wouldn’t. * Fixed a bug where framebuffer functions would return GL_INVALID_OPERATION if the read framebuffer was being modified and pixel local storage was enabled. Refer to our release notes for more details about the changes: https://www.imgtec.com/developers/powervr-sdk-tools/whats-new/#2020r2
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