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Checking in the native source code from PowerVR Graphics SDK v3.4. · 1af76d14Joe Davis authored
Release notes: # Builds # * Added support for Android arm64-v8a, x86_64 and mips64. # Examples # * PVRScopeExample and PVRScopeRemote: updated for PVRScope changes. * PVRScopeExample: CPVRScopeGraph::SetActiveGroup() now accepts a group number even if there are no counters in that group, if there are higher groups. This allows PVRScopeExample to pass an empty group, to reach a higher, populated group number. Allows for ‘invalid’ group numbers – i.e. SW counters. * PVRScopeRemote: ** Make use of PVRScopeComms new support for nested begin/ends. ** Utilise the CPPLProcessingScoped helper class where appropriate. ** Use the optional pplWaitForConnection() function. ** Instrumented all remaining functions in the app (LoadTextures, LoadShaders, LoadVbos), using CPPLProcessingScoped. Also made use of the __FUNCTION__ define. * OGLES3ProceduralTextures: corrected input flags for glMemoryBarrier. # PVRShell # * CPVRTPrint3D: Fixed out-of-bounds access. # PVRTools # * CPVRTPFXEffect: Fixed the Destroy() function to destroy the texture data. * Fixed a bug in the implementation of PVRTMap where calling ‘Remove’ might have incorrect behaviour.
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