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PowerVR Graphics SDK v4.0 Release. · 3d9d919fJoe Davis authored
* Ported a core of relevant SDK examples to be targeting the new PowerVR Framework * Examples are still classified by beginner, intermediate and advanced levels * Examples are now built per API family instead of per API version. At the moment, OpenGL ES Programmable pipeline (2.0+) is provided. * Platform max supported API version is now checked at runtime, usually creating the latest possible OpenGL context version unless otherwise instructed * Revamped the look and feel of the SDK examples by using new themes and assets * Brand new PowerVR Framework, replacing the PVRShell and PVRTools. The new framework consists of separate libraries providing groups of functionality as modules. These modules are PVRCore, PVRAssets, PVRShell, PVRPlatformGlue, PVRApi, PVRUIRenderer and PVRCamera * PVRCore provides support for the other modules * PVRShell provides platform abstraction/entry point (replaces the old PVRShell) * PVRPlatformGlue provides platform/API joining functionality to PVRShell * PVRApi provides an API abstraction on top of which to build the example (replacing PVRTools) * PVRUIRenderer provides 2D element drawing/layout functions (replaces the old tools Print3D) * PVRCamera provides HW Camera abstractions (replaces the CameraModule) * Uses C++ (namespacing, smart pointers, OOP), the C++ standard library, GLM for maths * Updated the PowerVR SDK Browser in line with the changes brought about to the PowerVR SDK * Source code documentation for the PowerVR Framework is packaged in their respective modules, as well as being accessible through the PowerVR SDK Browser
3d9d919f
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