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SDK 21.1(v5.7) release. Native SDK: * Added support for the Khronos Vulkan Ray Tracing extension. Adding new Ray Tracing examples: Hello Ray Tracing, Hybrid Hard Shadows, Hybrid Soft Shadows, and Hybrid Reflections (currently only compatible with RT ready desktops and laptops, running windows or linux, that support Vulkan version 1.2.162.1). * Updated Vulkan version to 1.2.162.1, glslang version to 11.2 and included the glslang validator binaries in the PowerVR Native SDK repository. PVRVFrame: * Fixed the pixel buffer size check for pixel operations on packed formats. * glBindSampler now returns GL_INVALID_VALUE if the texture unit index is greater than the current profile’s GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value. * GL_OES_vertex_array_object is now only added to the extension string if it can be emulated. * Fixed a bug where calling glGetFramebufferAttachmentParameteriv on an attachment created with glFramebufferTexture2DMultisample* could return an invalid enum. Refer to our release notes for more details about the changes: https://developer.imaginationtech.com/tools/release-notes/2021-r1/
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