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PowerVR Graphics SDK v5.4 Release. · fa7396afOmar Zohdi authored
SDK 19.2(v5.4) release. Native SDK: * MoltenVK Support added for MacOS. * Updated Android build tools to 29, Gradle wrapper to 5.1, Gradle plugin to 3.5, CMake to 3.10.2, MoodyCamel::Concurrent Queue, and optimised android builds. * Improved the use of CMake throughout the SDK, making example CMakeLists.txt shorter. * Framework Bugfixes: pvr::assertion bug fix, OpenGL ES UIRenderer winding order and depth mask fix, StructuredBufferView's copy constructor, pvr::Log performance issue. * Framework features: PVRShell life-cycle optimisation, PVRCore added ability to build versions without some external projects, added conversions between AxisAlignedBox and AxisAlignedBoxMinMax, improved AxisAlignedBoxMinMax initialisation values. * OpenGLES IBL example now uses VBO for the spheres. * Added the ability to pass a smart pointer to a Model when constructing a ModelGLES, allowing the ModelGLES to manage the lifetime of the Model. * Added a pure (non-graphic) OpenCL example, OpenCLMatrixMultiplication * Improved pvr::utils::createImage and pvr::utils::createBuffer respectively to use the correct CreateInfo structures. reordered pvrvk::ImageCreateInfo default parameters. * Dropped AssetReader and AssetWriter interfaces and replaced them with functions, generally optimised the usage of Streams. * Added MinGW support * Revamp of the synchronisation used in VulkanParticleSystem based on latest synchronisation findings, optimising usage of the particle system * Made a number of changes to the .clang-format file. * Added touch screen support for non-window system (NullWS) Linux platforms. PVRFrame: * Added support for EGL_KHR_wait_sync. * Fixed a bug in eglTerminate() where contexts and surfaces were being incorrectly destroyed while they were still bound to a thread. Refer to our release notes for more details about the changes: https://www.imgtec.com/developers/powervr-sdk-tools/whats-new/#2019r2