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Fix issues with preprocessor on very malformed shaders · e9874058daniel@transgaming.com authored
Trac #15236,#15237,#15238,#15239 Error out instead of continued processing when we already know the preprocessor directives are bungled. Generally be more careful about the order in which cpp->elsetracker and cpp->ifdepth are checked/operated on. Validate all accesses of cpp->elsedepth to ensure no out of bounds accesses occur. Also slipped in a few indentation/spacing fixes. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@540 736b8ea6-26fd-11df-bfd4-992fa37f6226
e9874058
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