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ValidateDrawElements: check count > 0 then compute the index range · 18a2fb3aCorentin Wallez authored
Otherwise glDrawElements(GL_TRIANGLES, -1, nullptr) would crash. This was found by an ASSERT in ComputeIndexRange triggered by dEQP-GLES2.functional.negative_api.vertex_array.draw_elements BUG= Change-Id: I5269031fa35aa6403c844561e04158361ee7950f Reviewed-on: https://chromium-review.googlesource.com/292710Tested-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
18a2fb3a
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