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Use function id to group functions in ParseContext · 2bfe9f6bOlli Etuaho authored
This way we can do numeric comparisons instead of string comparisons. The effect on compiler perf test scores is fairly marginal, but this reduces binary size by a few kilobytes, and there may be a larger effect on shaders calling a lot of texture functions. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I077db97b16b16b70b7e18ee037e06d7450d08dc9 Reviewed-on: https://chromium-review.googlesource.com/947952 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
2bfe9f6b
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