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Store un-linked shader attributes in ProgramBinary. · 2c7d84acJamie Madill authored
Our caching of compiled vertex shaders according to their input signature needs a consistent input signature to match up shaders. Since the linking step currently shuffles attributes according to API specified locations we need a separate list. BUG=angle:560 Change-Id: Icc4d5df1d37ae895d5c882b86e60f05b5c268461 Reviewed-on: https://chromium-review.googlesource.com/185193Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
2c7d84ac
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