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Fix depth pitch calculations for compressed textures. · 2f2ea8b4Geoff Lang authored
Depth pitch computations were not taking into account the block size and simply multiplying the row pitch with the pixel height. This caused our load functions to use a very high depth pitch, reading past the end of the user-supplied buffer. BUG=angleproject:3190 BUG=angleproject:3920 Change-Id: I4ef4763b542735993568c51ae4b5a235659b9094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811837Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
2f2ea8b4
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