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Add multithreaded create device flag in D3D9. · 39f2e2b0Jamie Madill authored
This fixes a crash when we try to load a program executable in the worker thread in the multi-threaded shader compilation. This fixes the angle_end2end_tests. BUG=angle:900 Change-Id: Id4494864c7121630c43c2fe64a92674326eabc69 Reviewed-on: https://chromium-review.googlesource.com/245681Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
39f2e2b0
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