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Capture/Replay: Ignore delete of non-genned buffers · 40f11af8Cody Northrop authored
Instead of asserting that the app is calling glDeleteBuffers on buffers we've seen created, ignore buffer names that we haven't seen. This is allowed by the spec: Buffer objects are deleted by calling void DeleteBuffers(sizei n, const uint *buffers); Unused names in buffers are silently ignored, as is the value zero. Test: SAKURA School Simulator MEC Bug: b/188488065 Bug: angleproject:5987 Change-Id: Id4704e544f644dbe3edf6efdf70b5c3ef9ccaba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902442Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
40f11af8
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