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Add workaround for flushing before readPixels. · 46c13a15Kenneth Russell authored
This has been found necessary on the D3D11 backend on AMD GPUs, and on the D3D9 backend on all GPUs. Tested an earlier version of this patch overnight on one of the affected Windows AMD bots; it eliminated the flakiness observed on one of the WebGL conformance tests. BUG=491419 Change-Id: I668493eb5ec109b5e0650c154dc97b786e0745bd Reviewed-on: https://chromium-review.googlesource.com/278265Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Kenneth Russell <kbr@chromium.org>
46c13a15
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