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D3D11: Reduce overhead of clearing unused textures. · 475e5b7fJamie Madill authored
We would spend a fair bit of time iterating over the unused textures, setting them to null one-by-one, and updating our cache. We can reduce this time by smarter caching, and skipping unmodified ranges. BUG=angleproject:959 Change-Id: I92f11cf63542c55bb3adbbb8276a54bcfe848f61 Reviewed-on: https://chromium-review.googlesource.com/277118Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
475e5b7f
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