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Use cube textures as 2D texture arrays in rendertarget SRVs · bfc93bbaShannon Woods authored
This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
bfc93bba
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This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill