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Fixed FL9_3 shaders that use glPointCoord without glPointSize. · 73e32ee1Cooper Partin authored
This change fixes a Shader error on FL9_3 that reports Vertex/Pixel Shader linkage signatures between stages being incompatible when glPointCoord is used without glPointSize. Change-Id: I93ffb6c6dd38f26e2156a374b1b58ecc3a5f250b Reviewed-on: https://chromium-review.googlesource.com/301450Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Cooper Partin <coopp@microsoft.com>
73e32ee1
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