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D3D11: Fix memory leak on multisample stencil resolve. · 8ef9a968Jamie Madill authored
This would happen when checking the current resource vs the prior one. Calling GetResource would increment the reference count, but we would not properly call Release. BUG=angleproject:1710 Change-Id: Iefa9ee60929b9808985649c83f6322c1043fa5ed Reviewed-on: https://chromium-review.googlesource.com/434801Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
8ef9a968
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