-
D3D11: Move the swizzle format set into ANGLEFormatSet. · 9a39224bJamie Madill authored
The only piece of data left in the d3d11::TextureFormat is the initializer function, which could just as easily be in the ANGLEFormatSet. BUG=angleproject:1455 Change-Id: Iee8eb84f71807575c2a46bf4fcbf283aa1b7f565 Reviewed-on: https://chromium-review.googlesource.com/367090Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
9a39224b
×