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Refactor Framebuffer attachment application. · ab75a056Geoff Lang authored
Instead of passing texture and renderbufer IDs which requires a call to gl::getNonLostContext to resolve the objects, pass the Texture and Renderbuffer objects directly. BUG=angleproject:733 Change-Id: Ia500a781643e43a17c8e9cea9f95847a7ff7b25d Reviewed-on: https://chromium-review.googlesource.com/228280Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
ab75a056
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