-
D3D11: Don't store device in InputLayoutCache. · caafd890Jamie Madill authored
We will need the Renderer pointer for resource allocation, so pass it around instead of storing the device and context. BUG=angleproject:2034 Change-Id: Iaf271913f88c5402895aa81de310aa22fcd72cc4 Reviewed-on: https://chromium-review.googlesource.com/509930Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
caafd890
×