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Enable MSAA for texture client buffers · 151d5de6Bryan Bernhart (Intel Americas Inc) authored
Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to allow use of a shared D3D texture that can be multi-sampled. BUG=angleproject:1917 Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0 Reviewed-on: https://chromium-review.googlesource.com/446907Reviewed-by:
Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
151d5de6
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