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Unify opaque type validation in GLSL parsing · cc2a10e9jchen10 authored
Refactor separate sampler and image validations into unified opaque type handling. This paves way for adding atomic counter, another new opaque type. BUG=angleproject:1729 Change-Id: I201d28e31c84534db43e656d518650e378bab76c Reviewed-on: https://chromium-review.googlesource.com/493618Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
cc2a10e9
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