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Use cube textures as 2D texture arrays in rendertarget SRVs · c273f370Shannon Woods authored
This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Jamie Madill Signed-off-by: Geoff Lang
c273f370
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This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Jamie Madill Signed-off-by: Geoff Lang