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Use shader optimization level 3 selectively. · 2a49927dNicolas Capens authored
Revert to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: Ib45815ef5bc3f72a3c51c7041c8a77ec573aa9e7 Reviewed-on: https://chromium-review.googlesource.com/194130Tested-by:
Nicolas Capens <nicolascapens@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> (cherry picked from commit f3be8481) Reviewed-on: https://chromium-review.googlesource.com/194109
2a49927d
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