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  • angle
  • src
  • libGLESv2
  • renderer
  • d3d11
  • Blit11.cpp
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  • Jamie Madill's avatar
    Split DXGI format info to a GL mapping and info block. · 9eeecfc2
    Jamie Madill authored Jan 29, 2014
    The GL mapping depends on context client version (for certain depth
    textures), but the DXGI base format info is consistent across
    versions. Also add DXGI component type information to the table,
    and add a few missing formats related to vertex inputs.
    
    Change-Id: I2d1a8ca92b1cb39f4592d94d7d435ae0ada1de65
    Reviewed-on: https://chromium-review.googlesource.com/183583Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    9eeecfc2
Blit11.cpp 44.8 KB
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