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  • angle
  • src
  • libGLESv2
  • Texture.cpp
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  • Geoff Lang's avatar
    Optimize Texture*::updateStorage by iterating over fewer levels. · 946b948d
    Geoff Lang authored May 12, 2014
    Only update the storage on levels that exist.  Especially helps for cube
    maps which have 90 images that would be iterated over in all cases.  Added
    an additional early-out check if the image is dirty for cube maps to match
    the other texture types.
    
    BUG=260069
    
    Change-Id: I3d298f4f9ebdc23136a31138a3ef8364667fa78c
    Reviewed-on: https://chromium-review.googlesource.com/199344Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    946b948d
Texture.cpp 83.6 KB
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