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Move the storage for uniform blocks to its own class. · c47a678aJamie Madill authored
With dynamic shaders we may have multiple shader executables per program binary. We must store the uniforms outside the executable, in the program binary, to be consistent between variations. Change-Id: I1bec83dfb83ee9bb422448b157338a46e8e7ba56 Reviewed-on: https://chromium-review.googlesource.com/183585Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
c47a678a
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