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Prevents multisample depthstencil from being bound as an SRV · afeeda93Shannon Woods authored
BUG=381413 Multisample textures can only be bound as both depth stencil views and shader resource views at feature level 10_1 and above. We don't need to bind textures as SRVs if they're multisample depth targets, so we should avoid the SRV flag in that case. Change-Id: I28ca98bdc4a86eb5442b39ea3cf2b42aa9216aab Reviewed-on: https://chromium-review.googlesource.com/202921Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Shannon Woods <shannonwoods@chromium.org>
afeeda93
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