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  • angle
  • src
  • libGLESv2
  • renderer
  • ShaderExecutable.h
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  • Jamie Madill's avatar
    Move the storage for uniform blocks to its own class. · c47a678a
    Jamie Madill authored Feb 04, 2014
    With dynamic shaders we may have multiple shader executables per
    program binary. We must store the uniforms outside the executable,
    in the program binary, to be consistent between variations.
    
    Change-Id: I1bec83dfb83ee9bb422448b157338a46e8e7ba56
    Reviewed-on: https://chromium-review.googlesource.com/183585Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
    c47a678a
ShaderExecutable.h 1.24 KB
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