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  • OutputGLSLBase.h
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  • Jamie Madill's avatar
    Refactor GLSL scoped structure handling. · 01f85ac8
    Jamie Madill authored Jun 06, 2014
    With a unique ID, similar to how we handle scoped structures
    in the HLSL translator, we can simplify the declared structure
    check.
    
    BUG=angle:618
    
    Change-Id: I5fe61c8d353650ac67a7c7ecdf53a70b91a9b717
    Reviewed-on: https://chromium-review.googlesource.com/202500Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    01f85ac8
OutputGLSLBase.h 3 KB
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