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  • angle
  • src
  • libGLESv2
  • DynamicHLSL.cpp
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  • Jamie Madill's avatar
    Use the sh namespace for shader variables. · f2575989
    Jamie Madill authored Jun 25, 2014
    Since these types originate from the translator, use an appropriate
    namespace. Also rename some of the gl helper functions to be more
    specific to their functionality.
    
    BUG=angle:466
    
    Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
    Reviewed-on: https://chromium-review.googlesource.com/204680Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    f2575989
DynamicHLSL.cpp 40.2 KB
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