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Refactor GLSL scoped structure handling. · 01f85ac8Jamie Madill authored
With a unique ID, similar to how we handle scoped structures in the HLSL translator, we can simplify the declared structure check. BUG=angle:618 Change-Id: I5fe61c8d353650ac67a7c7ecdf53a70b91a9b717 Reviewed-on: https://chromium-review.googlesource.com/202500Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
01f85ac8
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