Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libGLESv2
  • Shader.cpp
Find file
BlameHistoryPermalink
  • Jamie Madill's avatar
    Use the block encoder class to store uniform offsets. · bf9cce2e
    Jamie Madill authored Jul 18, 2014
    This will allow us to use the same code path for assigning register
    information in all places. Because of this it fixes some long-broken
    dEQP struct uniform tests.
    
    BUG=angle:466
    BUG=angle:505
    
    Change-Id: I4161a388503aa09bbe2d21ff47bfb3352ec93881
    Reviewed-on: https://chromium-review.googlesource.com/207255Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarNicolas Capens <capn@chromium.org>
    bf9cce2e
Shader.cpp 16.4 KB
EditWeb IDE
×

Replace Shader.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.