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Only use direct buffers for static data in D3D11. · 82cceb2dJamie Madill authored
For highly dynamic data, which gets updated every frame, or almost every frame, we're better off using our existing dynamic buffer path. We could further optimize the dynamic buffer path by only uploading changed data every frame. BUG=angle:705 Change-Id: Icbb357b889be789b30f73067f75b13664c806929 Reviewed-on: https://chromium-review.googlesource.com/217280Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
82cceb2d
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