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  • angle
  • src
  • libGLESv2
  • renderer
  • d3d
  • d3d11
  • Buffer11.cpp
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  • Jamie Madill's avatar
    Only use direct buffers for static data in D3D11. · 82cceb2d
    Jamie Madill authored Sep 09, 2014
    For highly dynamic data, which gets updated every frame, or almost
    every frame, we're better off using our existing dynamic buffer
    path. We could further optimize the dynamic buffer path by only
    uploading changed data every frame.
    
    BUG=angle:705
    
    Change-Id: Icbb357b889be789b30f73067f75b13664c806929
    Reviewed-on: https://chromium-review.googlesource.com/217280Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
    82cceb2d
Buffer11.cpp 27.6 KB
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