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  • angle
  • src
  • libGLESv2
  • renderer
  • d3d
  • TextureStorage.cpp
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  • Jamie Madill's avatar
    Move Texture Serials to the base class. · 10ef2156
    Jamie Madill authored Oct 20, 2014
    It's reasonable to use the serial logic on both the GL and all other
    translated Renderers, since we check the logic on the GL-side.
    Serials give us a way to identify Textures that aren't raw pointers
    and aren't "id". "id" has issues when Textures are deleted, then
    re-allocated with the same value.
    
    BUG=angle:781
    
    Change-Id: I1a2a8b6f4ea3db915574c957c143a81e0210ec7d
    Reviewed-on: https://chromium-review.googlesource.com/222922Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org>
    10ef2156
TextureStorage.cpp 1.21 KB
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